Hee Jin Bang, Eric Setoguchi, Alison Mackey, Akiko Fujii
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引用次数: 0
摘要
以数字教育游戏为基础的应用程序可以有效地帮助幼儿发展语言技能,尤其是在配合正规教学的情况下。然而,鉴于儿童随时随地使用移动设备的熟练程度和意愿,我们需要更多地了解教育游戏如何在没有正规教学的情况下促进学习。本研究采用随机对照试验设计,调查了一款数字应用程序--ABCmouse English 对七、八岁日本儿童为期 16 周的第二语言学习的影响。通过对儿童英语水平的前期和后期评估,以及对他们使用该应用程序的时间和方式的分析,揭示了儿童在应用程序中的游戏选择与他们的语言学习成果之间的关系。对家长的调查和访谈则提供了有关儿童及其家庭在使用应用程序时的经历及其对儿童作为语言学习者的发展所产生的影响的定性见解和信息。
L2 learning outcomes of a research-based digital app for Japanese children
Digital educational game-based apps can be effective in helping young children develop language skills, particularly when paired with formal instruction. However, we need to know more about how educational games benefit learning in the absence of formal instruction, given children’s proficiency with and willingness to use mobile devices anytime, anywhere. This study uses a randomized controlled trial design to investigate the impact of a digital app—ABCmouse English—on L2 learning of seven- and eight-year-old Japanese children over a 16-week period. Pre- and post-assessments of the children’s English proficiency, together with an analysis of when and how they played with the app, were used to shed light on the relationship between the children’s in-app game choices and their language learning outcomes. Surveys and interviews with parents provide qualitative insights and information about the experiences of children and their families while using the app and its impact on their development as language learners.
期刊介绍:
Studies in Second Language Acquisition is a refereed journal of international scope devoted to the scientific discussion of acquisition or use of non-native and heritage languages. Each volume (five issues) contains research articles of either a quantitative, qualitative, or mixed-methods nature in addition to essays on current theoretical matters. Other rubrics include shorter articles such as Replication Studies, Critical Commentaries, and Research Reports.