{"title":"平台工作中的 \"乘车通行证 \"游戏:将布拉沃伊的工作场所游戏概念应用于波兰以应用程序为媒介的叫车行业","authors":"Bartosz Mika, Dominika Polkowska","doi":"10.1177/14614448241236852","DOIUrl":null,"url":null,"abstract":"The article provides an argument that the platform is the site of Burawoy’s workplace games. The game observed on the platform used a pattern quite similar to one diagnosed by Burawoy, successfully employing coercion and consent to control the workforce. Control on the platform has a general nature which combines technological, organisational and normative aspects. Work on the app is coordinated by adopting a co-optation strategy, reducing conflicts by enabling mobility, and remuneration from the platform is based on a piece-rate system. Yet, the modern game, labelled in the paper as Ride-Pass, is different from the one described by Burawoy. Due the game is taking place in the service sector, the article argues that it is structured around two mutually connected stakes: working time and self-recognition. The article contributes to the Labour Process Theory, supporting its conclusions with a long-lasting study among Polish platform workers (53 interviews with Uber’s drivers).","PeriodicalId":19149,"journal":{"name":"New Media & Society","volume":null,"pages":null},"PeriodicalIF":4.5000,"publicationDate":"2024-03-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The game of Ride-Pass in platform work: Implementation of Burawoy’s concept of workplace games to app-mediated ride-hailing industry in Poland\",\"authors\":\"Bartosz Mika, Dominika Polkowska\",\"doi\":\"10.1177/14614448241236852\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The article provides an argument that the platform is the site of Burawoy’s workplace games. The game observed on the platform used a pattern quite similar to one diagnosed by Burawoy, successfully employing coercion and consent to control the workforce. Control on the platform has a general nature which combines technological, organisational and normative aspects. Work on the app is coordinated by adopting a co-optation strategy, reducing conflicts by enabling mobility, and remuneration from the platform is based on a piece-rate system. Yet, the modern game, labelled in the paper as Ride-Pass, is different from the one described by Burawoy. Due the game is taking place in the service sector, the article argues that it is structured around two mutually connected stakes: working time and self-recognition. The article contributes to the Labour Process Theory, supporting its conclusions with a long-lasting study among Polish platform workers (53 interviews with Uber’s drivers).\",\"PeriodicalId\":19149,\"journal\":{\"name\":\"New Media & Society\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":4.5000,\"publicationDate\":\"2024-03-15\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"New Media & Society\",\"FirstCategoryId\":\"98\",\"ListUrlMain\":\"https://doi.org/10.1177/14614448241236852\",\"RegionNum\":1,\"RegionCategory\":\"文学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMMUNICATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"New Media & Society","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.1177/14614448241236852","RegionNum":1,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMMUNICATION","Score":null,"Total":0}
The game of Ride-Pass in platform work: Implementation of Burawoy’s concept of workplace games to app-mediated ride-hailing industry in Poland
The article provides an argument that the platform is the site of Burawoy’s workplace games. The game observed on the platform used a pattern quite similar to one diagnosed by Burawoy, successfully employing coercion and consent to control the workforce. Control on the platform has a general nature which combines technological, organisational and normative aspects. Work on the app is coordinated by adopting a co-optation strategy, reducing conflicts by enabling mobility, and remuneration from the platform is based on a piece-rate system. Yet, the modern game, labelled in the paper as Ride-Pass, is different from the one described by Burawoy. Due the game is taking place in the service sector, the article argues that it is structured around two mutually connected stakes: working time and self-recognition. The article contributes to the Labour Process Theory, supporting its conclusions with a long-lasting study among Polish platform workers (53 interviews with Uber’s drivers).
期刊介绍:
New Media & Society engages in critical discussions of the key issues arising from the scale and speed of new media development, drawing on a wide range of disciplinary perspectives and on both theoretical and empirical research. The journal includes contributions on: -the individual and the social, the cultural and the political dimensions of new media -the global and local dimensions of the relationship between media and social change -contemporary as well as historical developments -the implications and impacts of, as well as the determinants and obstacles to, media change the relationship between theory, policy and practice.