逃避现实如何促进游戏体验和游戏使用?

IF 6.7 1区 计算机科学 Q1 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Tzu-Ling Huang , Jin-Rong Yeh , Gen-Yih Liao , T.C.E. Cheng , Yan-Cheng Chang , Ching-I Teng
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引用次数: 0

摘要

对于技术公司来说,网络游戏是一个快速增长、竞争激烈的全球市场。游戏被视为人们暂时逃避现实的场所。然而,目前还不清楚游戏逃避现实是如何促进游戏体验和游戏使用的,因此存在研究空白。这一空白使决策者(即企业和政策制定者)对游戏逃避现实如何影响游戏性一无所知,从而阻碍了有效的决策。为了填补这一空白,我们运用使用和满足理论建立了一个模型,用于解释游戏逃避现实和远程呈现对游戏体验和游戏使用的影响机制。我们收集了 1347 份在线游戏玩家的回复,并以此检验模型。结果表明,游戏逃避能改善所有游戏体验,而只有享受和专注能提高游戏使用率。此外,远程呈现加强了游戏逃避对享受、专注和幻想的影响。我们的研究结果为决策者提供了启示,使他们能够利用游戏机制来提供或抵消游戏逃避现实的影响,从而改变游戏的使用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
How does escapism foster game experience and game use?

Online games represent a rapidly growing and competitive global market for technology firms. Games are viewed as places where people can temporarily escape from reality. However, it is unclear how game escapism fosters game experience and game use, thus indicating a research gap. This gap keeps decision-makers (i.e., firms and policy-makers) in the dark regarding how game escapism affects gameplay, thus hindering effective decision-making. To fill this gap, uses and gratification theory is applied to build a model for explaining the mechanism underlying the influence of game escapism and telepresence on game experience and game use. We collect 1347 online gamer responses with which to test the model. The results indicate that game escapism improves all game experiences, while only enjoyment and concentration increase game use. Moreover, telepresence strengthens the impact of game escapism on enjoyment, concentration, and fantasy. Our findings offer insights for decision-makers, enabling them to leverage game mechanisms to either provide or negate the impact of game escapism, thus changing game use.

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来源期刊
Decision Support Systems
Decision Support Systems 工程技术-计算机:人工智能
CiteScore
14.70
自引率
6.70%
发文量
119
审稿时长
13 months
期刊介绍: The common thread of articles published in Decision Support Systems is their relevance to theoretical and technical issues in the support of enhanced decision making. The areas addressed may include foundations, functionality, interfaces, implementation, impacts, and evaluation of decision support systems (DSSs).
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