用于 Meta AR/VR 开发的显示器和光学架构

Linghui Rao;Naamah Argaman;Jim Zhuang;Ajit Ninan;Cheonhong Kim;Daozhi Wang;Shizhe Shen
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引用次数: 0

摘要

我们相信元宇宙中连接的未来。增强现实(AR)和虚拟现实(VR)等沉浸式技术的加入是这一进程的下一步。在本文中,我们将概述 Meta 在 AR 和 VR 显示和光学开发方面的进展。该概述将涵盖在不久的将来可能导致 AR 和 VR 设备广泛采用的不同架构,以及随着时间推移将逐渐成熟的解决方案。我们还将讨论不同组件的成熟度,以及利用人体感知构建人类视觉系统的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Display and Optics Architecture for Meta's AR/VR Development
We believe in the future of connection in the metaverse. The addition of immersive technologies such as augmented reality (AR) and virtual reality (VR) is the next step in this progression. In this paper, we will provide an overview of Meta's progress in display and optics development for AR and VR. The overview will cover different architectures that may lead to wide adoption of AR and VR devices in the near future as well as solutions that will mature over time. We will also discuss different components maturity and utilizing human perception for building systems made for human vision.
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