在电脑游戏中实现实时 G-buffer 引导的风格转移

IF 2.8 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Eleftherios Ioannou;Steve Maddock
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引用次数: 0

摘要

艺术神经风格迁移(NST)在图像处理方面取得了显著的成功。然而,对于动态的3-D环境,如电脑游戏,情况并非如此,在这些环境中,时间一致性仍然是一个挑战。我们的文章介绍了一种方法,使用游戏管道中可用的g缓冲信息,根据风格参考图像生成健壮且暂时一致的游戏内艺术风格。我们使用从开源电脑游戏中创建的合成数据集,并证明深度,法线和边缘信息的利用使风格化过程更加了解游戏场景的几何和语义方面。提出的方法建立在先前的工作基础上,在渲染管道中注入风格转移,同时在推理时间内利用g缓冲信息来提高风格化的稳定性,提供了一种在时间一致性和内容保存方面对电脑游戏进行风格化的可控方法。定性和定量评估我们的游戏内风格化网络表明,与现有的风格转移方法相比,在3-D电脑游戏风格化时,时间稳定性显著提高。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Toward Real-Time G-Buffer-Guided Style Transfer in Computer Games
Artistic neural style transfer (NST) has achieved remarkable success for images. However, this is not the case for dynamic 3-D environments, such as computer games, where temporal coherence remains a challenge. Our article presents an approach that uses the G-buffer information available in a game pipeline to generate robust and temporally consistent in-game artistic stylizations based on a style reference image. We use a synthetic dataset created from open-source computer games and demonstrate that the utilization of depth, normals, and edge information enables the stylization process to be more aware of the geometric and semantic aspects of a game scene. The proposed approach builds on the previous work by injecting style transfer in the rendering pipeline while also utilizing G-buffer information during inference time to improve upon the stability of the stylizations, offering a controllable way to stylize computer games in terms of temporal coherence and content preservation. Qualitative and quantitative evaluations of our in-game stylization network demonstrate significantly higher temporal stability compared to existing style transfer approaches when stylizing 3-D computer games.
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来源期刊
IEEE Transactions on Games
IEEE Transactions on Games Engineering-Electrical and Electronic Engineering
CiteScore
4.60
自引率
8.70%
发文量
87
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