{"title":"在电脑游戏中实现实时 G-buffer 引导的风格转移","authors":"Eleftherios Ioannou;Steve Maddock","doi":"10.1109/TG.2024.3372829","DOIUrl":null,"url":null,"abstract":"Artistic neural style transfer (NST) has achieved remarkable success for images. However, this is not the case for dynamic 3-D environments, such as computer games, where temporal coherence remains a challenge. Our article presents an approach that uses the G-buffer information available in a game pipeline to generate robust and temporally consistent in-game artistic stylizations based on a style reference image. We use a synthetic dataset created from open-source computer games and demonstrate that the utilization of depth, normals, and edge information enables the stylization process to be more aware of the geometric and semantic aspects of a game scene. The proposed approach builds on the previous work by injecting style transfer in the rendering pipeline while also utilizing G-buffer information during inference time to improve upon the stability of the stylizations, offering a controllable way to stylize computer games in terms of temporal coherence and content preservation. Qualitative and quantitative evaluations of our in-game stylization network demonstrate significantly higher temporal stability compared to existing style transfer approaches when stylizing 3-D computer games.","PeriodicalId":55977,"journal":{"name":"IEEE Transactions on Games","volume":"17 3","pages":"613-621"},"PeriodicalIF":2.8000,"publicationDate":"2024-03-04","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Toward Real-Time G-Buffer-Guided Style Transfer in Computer Games\",\"authors\":\"Eleftherios Ioannou;Steve Maddock\",\"doi\":\"10.1109/TG.2024.3372829\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Artistic neural style transfer (NST) has achieved remarkable success for images. However, this is not the case for dynamic 3-D environments, such as computer games, where temporal coherence remains a challenge. Our article presents an approach that uses the G-buffer information available in a game pipeline to generate robust and temporally consistent in-game artistic stylizations based on a style reference image. We use a synthetic dataset created from open-source computer games and demonstrate that the utilization of depth, normals, and edge information enables the stylization process to be more aware of the geometric and semantic aspects of a game scene. The proposed approach builds on the previous work by injecting style transfer in the rendering pipeline while also utilizing G-buffer information during inference time to improve upon the stability of the stylizations, offering a controllable way to stylize computer games in terms of temporal coherence and content preservation. Qualitative and quantitative evaluations of our in-game stylization network demonstrate significantly higher temporal stability compared to existing style transfer approaches when stylizing 3-D computer games.\",\"PeriodicalId\":55977,\"journal\":{\"name\":\"IEEE Transactions on Games\",\"volume\":\"17 3\",\"pages\":\"613-621\"},\"PeriodicalIF\":2.8000,\"publicationDate\":\"2024-03-04\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Transactions on Games\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://ieeexplore.ieee.org/document/10458434/\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Transactions on Games","FirstCategoryId":"94","ListUrlMain":"https://ieeexplore.ieee.org/document/10458434/","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q3","JCRName":"COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE","Score":null,"Total":0}
Toward Real-Time G-Buffer-Guided Style Transfer in Computer Games
Artistic neural style transfer (NST) has achieved remarkable success for images. However, this is not the case for dynamic 3-D environments, such as computer games, where temporal coherence remains a challenge. Our article presents an approach that uses the G-buffer information available in a game pipeline to generate robust and temporally consistent in-game artistic stylizations based on a style reference image. We use a synthetic dataset created from open-source computer games and demonstrate that the utilization of depth, normals, and edge information enables the stylization process to be more aware of the geometric and semantic aspects of a game scene. The proposed approach builds on the previous work by injecting style transfer in the rendering pipeline while also utilizing G-buffer information during inference time to improve upon the stability of the stylizations, offering a controllable way to stylize computer games in terms of temporal coherence and content preservation. Qualitative and quantitative evaluations of our in-game stylization network demonstrate significantly higher temporal stability compared to existing style transfer approaches when stylizing 3-D computer games.