花在网络游戏上的时间对男性使用问题游戏的影响:孤独、独居和家庭规模的调节作用

IF 1.8 4区 医学 Q3 PSYCHIATRY
Psychiatry Investigation Pub Date : 2024-02-01 Epub Date: 2024-02-22 DOI:10.30773/pi.2023.0027
Kyeongwoo Park, Hyein Chang, Jin Pyo Hong, Myung Hyun Kim, Sohee Park, Jin Young Jung, Dahae Kim, Bong-Jin Hahm, Ji Hyun An
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引用次数: 0

摘要

研究目的本研究旨在调查大样本韩国男性游戏玩家的游戏时间与问题游戏使用(PGU)之间的关联,并研究孤独、独居和家庭规模的潜在调节作用:这项研究采用了 743 名男性游戏玩家的数据,这些数据来自 2021 年全国心理健康调查,这是一项在韩国进行的具有全国代表性的心理疾病调查。研究采用了每天平均游戏时间、PGU 严重程度、孤独感、独居和家庭规模等自我报告数据:结果显示:游戏时间与 PGU 呈正相关,而孤独感对这种关系有显著的调节作用,当孤独感程度较高时,游戏时间对 PGU 的积极影响更大。游戏时间、孤独感和独居的三方交互效应也很显著,即孤独感对游戏时间和 PGU 关系的调节作用仅在独居组中显著。然而,家庭规模(即舍友人数)并不能调节与舍友同住的游戏者的游戏时间与孤独感之间的交互作用:这些结果表明,在识别和干预PGU高危人群时,除了考虑游戏时间外,还必须考虑男性游戏玩家的孤独感和居住安排。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Effect of Time Spent on Online Gaming on Problematic Game Use in Male: Moderating Effects of Loneliness, Living Alone, and Household Size.

Objective: This study aimed to investigate the association between gaming time and problematic game use (PGU) within a large sample of Korean male gamers and to examine the potential moderating effects of loneliness, living alone, and household size.

Methods: This study employed data from 743 male gamers from the National Mental Health Survey 2021, a nationally representative survey of mental illness conducted in South Korea. Self-reported data on the average gaming time per day, severity of PGU, loneliness, living alone, and household size were used.

Results: Gaming time was positively associated with PGU and this relationship was significantly moderated by loneliness such that the positive effect of gaming time on PGU was greater when the levels of loneliness were high. The three-way interaction effect of gaming time, loneliness, and living alone was also significant, in that the moderating effect of loneliness on the relationship between gaming time and PGU was significant only in the living alone group. However, household size (i.e., number of housemates) did not moderate the interaction between gaming time and loneliness among gamers living with housemates.

Conclusion: These results suggest the importance of considering loneliness and living arrangements of male gamers, in addition to gaming time, in identifying and intervening with individuals at heightened risk of PGU.

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来源期刊
CiteScore
4.10
自引率
3.70%
发文量
105
审稿时长
6-12 weeks
期刊介绍: The Psychiatry Investigation is published on the 25th day of every month in English by the Korean Neuropsychiatric Association (KNPA). The Journal covers the whole range of psychiatry and neuroscience. Both basic and clinical contributions are encouraged from all disciplines and research areas relevant to the pathophysiology and management of neuropsychiatric disorders and symptoms, as well as researches related to cross cultural psychiatry and ethnic issues in psychiatry. The Journal publishes editorials, review articles, original articles, brief reports, viewpoints and correspondences. All research articles are peer reviewed. Contributions are accepted for publication on the condition that their substance has not been published or submitted for publication elsewhere. Authors submitting papers to the Journal (serially or otherwise) with a common theme or using data derived from the same sample (or a subset thereof) must send details of all relevant previous publications and simultaneous submissions. The Journal is not responsible for statements made by contributors. Material in the Journal does not necessarily reflect the views of the Editor or of the KNPA. Manuscripts accepted for publication are copy-edited to improve readability and to ensure conformity with house style.
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