{"title":"快讯老虎机赌博过程中强化后的停顿受沉浸度的影响。","authors":"W Spencer Murch, Mario A Ferrari, Luke Clark","doi":"10.1177/17470218241239054","DOIUrl":null,"url":null,"abstract":"<p><p>The post-reinforcement pause (PRP) is an operant effect in which response latencies increase on trials following the receipt and consumption of reward. Human studies demonstrate analogous effects in electronic gambling machines that utilise random ratio reinforcement schedules. We sought to identify moderators of the human PRP effect, hypothesising that the magnitude of gamblers' PRPs is moderated by the type of reinforcing outcome (genuine wins vs. losses-disguised-as-wins [LDWs] vs. free-spin bonus features) and individuals' level of gambling <i>immersion</i>, a cognitive state linked to problem gambling. Experienced slot machine users (<i>N</i> = 53) played a real slot machine for 20 min. The dependent variable was defined as the time delay in the initiation of each bet (\"Spin Initiation Latency\"; SIL). Using 80% of trials, a linear model was fit regressing SIL on the independent variables (outcome type, immersion, and outcome-by-immersion interaction), and a larger group of covariates (participant ID, trial number, winnings, etc.) selected using double-robust LASSO-regularised regression. The previously unseen 20% of cases were used to validate the model. Positively reinforcing outcome types (wins, LDWs, bonus spins) showed significantly larger SILs than losses, indicating a PRP effect. Immersion did not predict response latencies, but win-by-immersion and LDW-by-immersion interactions indicated that pauses were greater among more immersed participants. The small number of free-spin bonus features showed similar trends that were not statistically significant. These results indicate that gamblers immersed in play remained sensitive to in-game reinforcement (contrary to a prevailing account), and provide guidance for researchers bridging laboratory research and real-world behaviour.</p>","PeriodicalId":20869,"journal":{"name":"Quarterly Journal of Experimental Psychology","volume":" ","pages":"2488-2496"},"PeriodicalIF":1.5000,"publicationDate":"2024-12-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11607842/pdf/","citationCount":"0","resultStr":"{\"title\":\"Post-reinforcement pauses during slot machine gambling are moderated by immersion.\",\"authors\":\"W Spencer Murch, Mario A Ferrari, Luke Clark\",\"doi\":\"10.1177/17470218241239054\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>The post-reinforcement pause (PRP) is an operant effect in which response latencies increase on trials following the receipt and consumption of reward. Human studies demonstrate analogous effects in electronic gambling machines that utilise random ratio reinforcement schedules. We sought to identify moderators of the human PRP effect, hypothesising that the magnitude of gamblers' PRPs is moderated by the type of reinforcing outcome (genuine wins vs. losses-disguised-as-wins [LDWs] vs. free-spin bonus features) and individuals' level of gambling <i>immersion</i>, a cognitive state linked to problem gambling. Experienced slot machine users (<i>N</i> = 53) played a real slot machine for 20 min. The dependent variable was defined as the time delay in the initiation of each bet (\\\"Spin Initiation Latency\\\"; SIL). Using 80% of trials, a linear model was fit regressing SIL on the independent variables (outcome type, immersion, and outcome-by-immersion interaction), and a larger group of covariates (participant ID, trial number, winnings, etc.) selected using double-robust LASSO-regularised regression. The previously unseen 20% of cases were used to validate the model. Positively reinforcing outcome types (wins, LDWs, bonus spins) showed significantly larger SILs than losses, indicating a PRP effect. Immersion did not predict response latencies, but win-by-immersion and LDW-by-immersion interactions indicated that pauses were greater among more immersed participants. The small number of free-spin bonus features showed similar trends that were not statistically significant. These results indicate that gamblers immersed in play remained sensitive to in-game reinforcement (contrary to a prevailing account), and provide guidance for researchers bridging laboratory research and real-world behaviour.</p>\",\"PeriodicalId\":20869,\"journal\":{\"name\":\"Quarterly Journal of Experimental Psychology\",\"volume\":\" \",\"pages\":\"2488-2496\"},\"PeriodicalIF\":1.5000,\"publicationDate\":\"2024-12-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.ncbi.nlm.nih.gov/pmc/articles/PMC11607842/pdf/\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Quarterly Journal of Experimental Psychology\",\"FirstCategoryId\":\"102\",\"ListUrlMain\":\"https://doi.org/10.1177/17470218241239054\",\"RegionNum\":3,\"RegionCategory\":\"心理学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"2024/4/7 0:00:00\",\"PubModel\":\"Epub\",\"JCR\":\"Q4\",\"JCRName\":\"PHYSIOLOGY\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Quarterly Journal of Experimental Psychology","FirstCategoryId":"102","ListUrlMain":"https://doi.org/10.1177/17470218241239054","RegionNum":3,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2024/4/7 0:00:00","PubModel":"Epub","JCR":"Q4","JCRName":"PHYSIOLOGY","Score":null,"Total":0}
引用次数: 0
摘要
强化后暂停(PRP)是一种操作性效应,在这种效应下,反应潜伏期会在接受和消耗奖励后的试验中延长。人类研究表明,在使用可变比率强化计划的电子赌博机中也存在类似效应。我们试图找出人类PRP效应的调节因素,假设赌博者PRP的大小受强化结果类型(真正的赢钱与输钱-伪装成赢钱与免费旋转奖励功能)和个人的赌博沉浸程度(一种与问题赌博有关的认知状态)的调节。经验丰富的老虎机使用者(53 人)玩了 20 分钟真正的老虎机。因变量被定义为每次下注的启动延迟时间("旋转启动延迟";SIL)。通过使用 80% 的试验,拟合了一个线性模型,将 SIL 与自变量(结果类型、浸入度和结果与浸入度的交互作用)进行回归,并使用双稳健 LASSO 规则化回归法选择了一大组协变量(参与者 ID、试验次数、赢利等)。之前未见的 20% 的案例用于验证模型。正强化结果类型的 SIL 明显大于负强化结果类型,这表明存在 PRP 效应。沉浸度并不能预测反应潜伏期,但获胜-沉浸度和 LDW-沉浸度的交互作用表明,沉浸度越高的参与者的停顿时间越长。少量的自由旋转奖励功能也显示出类似的趋势,但在统计上并不显著。这些结果表明,沉浸在游戏中的赌徒对游戏中的强化仍然很敏感(与普遍的说法相反),并为研究人员弥合实验室研究与真实世界行为之间的差距提供了指导。
Post-reinforcement pauses during slot machine gambling are moderated by immersion.
The post-reinforcement pause (PRP) is an operant effect in which response latencies increase on trials following the receipt and consumption of reward. Human studies demonstrate analogous effects in electronic gambling machines that utilise random ratio reinforcement schedules. We sought to identify moderators of the human PRP effect, hypothesising that the magnitude of gamblers' PRPs is moderated by the type of reinforcing outcome (genuine wins vs. losses-disguised-as-wins [LDWs] vs. free-spin bonus features) and individuals' level of gambling immersion, a cognitive state linked to problem gambling. Experienced slot machine users (N = 53) played a real slot machine for 20 min. The dependent variable was defined as the time delay in the initiation of each bet ("Spin Initiation Latency"; SIL). Using 80% of trials, a linear model was fit regressing SIL on the independent variables (outcome type, immersion, and outcome-by-immersion interaction), and a larger group of covariates (participant ID, trial number, winnings, etc.) selected using double-robust LASSO-regularised regression. The previously unseen 20% of cases were used to validate the model. Positively reinforcing outcome types (wins, LDWs, bonus spins) showed significantly larger SILs than losses, indicating a PRP effect. Immersion did not predict response latencies, but win-by-immersion and LDW-by-immersion interactions indicated that pauses were greater among more immersed participants. The small number of free-spin bonus features showed similar trends that were not statistically significant. These results indicate that gamblers immersed in play remained sensitive to in-game reinforcement (contrary to a prevailing account), and provide guidance for researchers bridging laboratory research and real-world behaviour.
期刊介绍:
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