多元游戏:探索在电子游戏中汲取当地文化遗产的用途、机遇和问题

IF 2.4 2区 文学 Q1 COMMUNICATION
Lina Eklund, Renard Gluzman, Kristine Jørgensen, Fares Kayali, Elina Roinioti, Vered Pnueli
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引用次数: 0

摘要

在本文中,我们将探讨欧洲游戏开发商以更大的热情拥抱其文化遗产这一日益增长的趋势。我们采用自下而上的方法,展示了各种与当地文化传统相结合的游戏的成功范例。此外,我们还通过研究那些已经取得文化遗产创造者地位的游戏,探讨了游戏如何才能发展成为文化遗产的创造者。此外,我们还通过介绍几种范例和提出有关这一演变的相关问题,深入探讨了独立游戏与文化遗产之间的潜在融合。我们的研究提供了一个框架,设想来自不同地区的具有强烈地方特色的游戏在电子游戏产业中形成跨国网络和机构。这种发展可能会产生一个新的欧洲游戏场景,主要从地方遗产中汲取灵感,从而促进该领域的创造和创新。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Games for the Pluriverse: Exploring the Use, Opportunities, and Problems of Drawing from Local Cultural Heritage in Video Games
In this paper, we explore the growing trend of European game developers embracing their cultural heritage with greater dedication. Taking a bottom-up approach, we showcase various successful examples of games that engage with local cultural canons. Additionally, we investigate how games can evolve into creators of cultural heritage by examining those that have already achieved such status. Furthermore, we delve into the potential fusion between independent games and cultural heritage by presenting several paradigms and posing pertinent questions about this evolution. Our study offers a framework that envisions games with strong local identities from diverse regions forming transnational networks and agencies within the videogame industry. Such developments could give rise to a new European game scene that draws inspiration primarily from local heritages, thereby fueling creativity and innovation in the field.
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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