从战略和行动的综合视角预测战争游戏结果和评估玩家表现

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, ARTIFICIAL INTELLIGENCE
Yusheng Sun;Yuxiang Sun;Jiahui Yu;Yuanbai Li;Xianzhong Zhou
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引用次数: 0

摘要

战争游戏已经成为模拟战斗决策的首选工具。然而,长时间的兵棋比赛和大量复杂的数据记录导致缺乏包含明确信息的综合数据集。因此,大量详细的比赛数据仍未得到充分利用,这阻碍了数据挖掘和分析wg领域内玩家行为的研究。为了应对这些艰巨的挑战,本文采用机器学习方法来预测兵棋比赛的结果。最初,我们对335场战争游戏比赛回放进行了数据预处理,从宏观和微观角度提取和生成特征,从而捕捉玩家的策略和操作上的细微差别。这个细致的过程最终形成了一个全面的玩家行为特征数据集。随后,我们利用六种不同的机器学习模型来使用该数据集预测兵棋领域的匹配结果,达到了96.11%的峰值预测精度。主要的重点在于确定影响玩家在战争游戏中获胜的普遍决定因素。为此,我们进行了归因分析,以确定不同宏观和微观特征的意义。基于这些功能的重要性,我们提出了一种评估玩家表现的方法。这种方法可以帮助我们仔细分析不同的玩家战争游戏风格,剖析导致玩家胜利的习惯战略行为,并帮助战争游戏设计师制作能够适应人类玩家行为的AI代理。因此,这项研究为人类- ai混合游戏玩法领域的研究进步提供了实质性的见解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Predicting Wargame Outcomes and Evaluating Player Performance From an Integrated Strategic and Operational Perspective
Wargame has emerged as a preferred instrument for simulating combat decision-making. However, the protracted duration of wargame matches and the extensive volume of intricate data records have led to a scarcity of comprehensive datasets containing explicit information. Consequently, a substantial reservoir of detailed match data remains underutilized, hindering research endeavors in data mining and the analysis of player behavior within the realm of wargaming. To address these formidable challenges, this article employs machine learning methodologies to predict the outcome of wargame matches. Initially, we conducted data preprocessing on 335 wargame match replays, extracting and generating features from both macro- and microperspectives, thereby capturing player strategies and operational nuances. This meticulous process culminated in the formation of a comprehensive player behavioral feature dataset. Subsequently, we harnessed six distinct machine learning models to prognosticate match results in the domain of wargaming using this dataset, achieving a peak prediction accuracy of 96.11%. The primary emphasis lies in the identification of prevalent determinants contributing to player triumphs in wargaming. To this end, we conducted an attribution analysis to ascertain the significance of diverse macro- and microfeatures. Guided by the importance of these features, we propose a method for evaluating player performance. This methodology can be instrumental in scrutinizing disparate player wargaming styles, dissecting customary strategic behaviors that lead to player victories, and assisting wargame designers in crafting AI agents capable of adapting to a spectrum of human player behaviors. Consequently, this study offers substantial insights for the advancement of research in the realm of human–AI hybrid gameplay.
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来源期刊
IEEE Transactions on Games
IEEE Transactions on Games Engineering-Electrical and Electronic Engineering
CiteScore
4.60
自引率
8.70%
发文量
87
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