{"title":"狂欢节、创造力和 \"成为\":对《蝙蝠侠:阿卡姆疯人院》中抵抗政治的批判性评估","authors":"Anupama Kodencheri, G. K. Chithra","doi":"10.3846/cs.2024.17447","DOIUrl":null,"url":null,"abstract":"There is a growing academic interest in respect for critical game studies from the domains such as cultural studies, literature, ludology, and gender studies. However, the research done on videogames from the perspective of the political discourse is not broad enough. Rocksteady Studios’ Batman: Arkham Asylum (2009, director Sefton Hill) is a franchise that has redefined the superhero videogame genre. Although previous Batman transmedia adaptations would usually portray Gotham City as the prime location to narrate the story from the perspective of Batman, the videogame utilizes the carceral setting of Batman to subvert the traditional narratives and makes it completely a Joker’s (character) game. Therefore, this version of storytelling carries a character with a more nuanced demeanor and a setting with socio-political influence. The current paper examines the underlying structural inequality present in Batman using Giorgio Agamben’s bare life theory and the subsequent discourse of resistance using the theoretical framework of Mikhail Bakhtin. The analysis reveals the various carnivalesque elements present in the game and illustrates how the game takes advantage of them to mount an attack against the bare life status of the antagonists that are usually seen in Batman transmedia universe. Furthermore, the paper elaborates on the posthuman traits of Joker’s becoming through a Gilles Deleuze-inspired perspective.","PeriodicalId":38085,"journal":{"name":"Creativity Studies","volume":"2 2","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-02-09","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"CARNIVALESQUE, CREATIVITY, AND THE BECOMINGS: A CRITICAL ASSESSMENT OF THE POLITICS OF RESISTANCE IN BATMAN: ARKHAM ASYLUM\",\"authors\":\"Anupama Kodencheri, G. K. Chithra\",\"doi\":\"10.3846/cs.2024.17447\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"There is a growing academic interest in respect for critical game studies from the domains such as cultural studies, literature, ludology, and gender studies. However, the research done on videogames from the perspective of the political discourse is not broad enough. Rocksteady Studios’ Batman: Arkham Asylum (2009, director Sefton Hill) is a franchise that has redefined the superhero videogame genre. Although previous Batman transmedia adaptations would usually portray Gotham City as the prime location to narrate the story from the perspective of Batman, the videogame utilizes the carceral setting of Batman to subvert the traditional narratives and makes it completely a Joker’s (character) game. Therefore, this version of storytelling carries a character with a more nuanced demeanor and a setting with socio-political influence. The current paper examines the underlying structural inequality present in Batman using Giorgio Agamben’s bare life theory and the subsequent discourse of resistance using the theoretical framework of Mikhail Bakhtin. The analysis reveals the various carnivalesque elements present in the game and illustrates how the game takes advantage of them to mount an attack against the bare life status of the antagonists that are usually seen in Batman transmedia universe. Furthermore, the paper elaborates on the posthuman traits of Joker’s becoming through a Gilles Deleuze-inspired perspective.\",\"PeriodicalId\":38085,\"journal\":{\"name\":\"Creativity Studies\",\"volume\":\"2 2\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-02-09\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Creativity Studies\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.3846/cs.2024.17447\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"Social Sciences\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Creativity Studies","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3846/cs.2024.17447","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Social Sciences","Score":null,"Total":0}
引用次数: 0
摘要
学术界对来自文化研究、文学、文学研究和性别研究等领域的批判性游戏研究的兴趣日益浓厚。然而,从政治话语角度对电子游戏的研究还不够广泛。Rocksteady 工作室制作的《蝙蝠侠:阿卡姆疯人院》(2009 年,导演塞夫顿-希尔)重新定义了超级英雄电子游戏的类型。虽然以往的《蝙蝠侠》跨媒体改编作品通常会将高谭市作为主要地点,以蝙蝠侠的视角来叙述故事,但该电子游戏利用蝙蝠侠的囚禁设定来颠覆传统叙事,使其完全成为小丑(角色)的游戏。因此,这一版本的故事承载了一个更细致入微的人物性格和具有社会政治影响力的背景。本文利用乔治-阿甘本(Giorgio Agamben)的 "赤裸生命理论"(bare life theory)研究了《蝙蝠侠》中潜在的结构性不平等,并利用米哈伊尔-巴赫金(Mikhail Bakhtin)的理论框架研究了随后的反抗话语。分析揭示了游戏中存在的各种狂欢元素,并说明了游戏如何利用这些元素对《蝙蝠侠》跨媒体宇宙中通常出现的反面人物的赤裸生命状态发起攻击。此外,本文还通过吉尔-德勒兹(Gilles Deleuze)启发的视角,阐述了小丑成为后人类的特征。
CARNIVALESQUE, CREATIVITY, AND THE BECOMINGS: A CRITICAL ASSESSMENT OF THE POLITICS OF RESISTANCE IN BATMAN: ARKHAM ASYLUM
There is a growing academic interest in respect for critical game studies from the domains such as cultural studies, literature, ludology, and gender studies. However, the research done on videogames from the perspective of the political discourse is not broad enough. Rocksteady Studios’ Batman: Arkham Asylum (2009, director Sefton Hill) is a franchise that has redefined the superhero videogame genre. Although previous Batman transmedia adaptations would usually portray Gotham City as the prime location to narrate the story from the perspective of Batman, the videogame utilizes the carceral setting of Batman to subvert the traditional narratives and makes it completely a Joker’s (character) game. Therefore, this version of storytelling carries a character with a more nuanced demeanor and a setting with socio-political influence. The current paper examines the underlying structural inequality present in Batman using Giorgio Agamben’s bare life theory and the subsequent discourse of resistance using the theoretical framework of Mikhail Bakhtin. The analysis reveals the various carnivalesque elements present in the game and illustrates how the game takes advantage of them to mount an attack against the bare life status of the antagonists that are usually seen in Batman transmedia universe. Furthermore, the paper elaborates on the posthuman traits of Joker’s becoming through a Gilles Deleuze-inspired perspective.
期刊介绍:
Creativity Studies accepts original research articles with a focus on communication within the creative society. The journal welcomes contributions from scholars from diverse disciplines such as philosophy, sociology, history, political, communication and information sciences. Creativity Studies also publishes survey papers and descriptions of academic events in this area. The journal issues will be organized around different issues on creativity.