Nirmana Motion Graphic 视频:学习设计的创新原则和要素

Deny Tri Ardianto, Arif Ranu Wicaksono, Sayid Mataram, RahmanuWidayat
{"title":"Nirmana Motion Graphic 视频:学习设计的创新原则和要素","authors":"Deny Tri Ardianto, Arif Ranu Wicaksono, Sayid Mataram, RahmanuWidayat","doi":"10.31091/mudra.v39i1.2586","DOIUrl":null,"url":null,"abstract":"\nThe use of technology in education has become increasingly important in facilitating effective learning. However, the lack of diversity and innovation in using technology to develop learning materials poses new challenges for educators. In response, this research aims to develop and test the feasibility of a motion graphic video called Nirmana, which includes learning materials on design elements and principles. The research and development (R&D) process applied the ADDIE model to develop the motion graphic video media. The media testing involved 101 design major students. The data collection used questionnaires, observations, interviews, and documentation, which were analyzed using qualitative and quantitative methods. The result of this research is a Nirmana motion graphic video with learning materials about the elements and principles of design. The media was field-tested based on student assessment using the mean results per aspect. The assessment criteria included clarity of information and instructions, media attractiveness, usability and accessibility of media, and material arrangement and use of illustrations. The results showed that the Nirmana motion graphic video media received good to excellent scores on all of these assessment criteria. Specifically, the clarity of information and instructions received a good score of 78.7%, the media attractiveness received an excellent score of 81.7%, the usability and accessibility of media received an excellent score of 89.6%, and the material arrangement and use of illustrations received an excellent score of 85.8%. These results indicate that the developed Nirmana motion graphic video media is suitable for use as a design learning media. Furthermore, this research suggests that using technology to develop relevant and innovative learning materials can positively impact student attitudes and interest in learning design.\n","PeriodicalId":32449,"journal":{"name":"Mudra Jurnal Seni Budaya","volume":null,"pages":null},"PeriodicalIF":0.0000,"publicationDate":"2024-02-02","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Nirmana Motion Graphic Video: Innovation in Learning Design Principles and Elements\",\"authors\":\"Deny Tri Ardianto, Arif Ranu Wicaksono, Sayid Mataram, RahmanuWidayat\",\"doi\":\"10.31091/mudra.v39i1.2586\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"\\nThe use of technology in education has become increasingly important in facilitating effective learning. However, the lack of diversity and innovation in using technology to develop learning materials poses new challenges for educators. In response, this research aims to develop and test the feasibility of a motion graphic video called Nirmana, which includes learning materials on design elements and principles. The research and development (R&D) process applied the ADDIE model to develop the motion graphic video media. The media testing involved 101 design major students. The data collection used questionnaires, observations, interviews, and documentation, which were analyzed using qualitative and quantitative methods. The result of this research is a Nirmana motion graphic video with learning materials about the elements and principles of design. The media was field-tested based on student assessment using the mean results per aspect. The assessment criteria included clarity of information and instructions, media attractiveness, usability and accessibility of media, and material arrangement and use of illustrations. The results showed that the Nirmana motion graphic video media received good to excellent scores on all of these assessment criteria. Specifically, the clarity of information and instructions received a good score of 78.7%, the media attractiveness received an excellent score of 81.7%, the usability and accessibility of media received an excellent score of 89.6%, and the material arrangement and use of illustrations received an excellent score of 85.8%. These results indicate that the developed Nirmana motion graphic video media is suitable for use as a design learning media. Furthermore, this research suggests that using technology to develop relevant and innovative learning materials can positively impact student attitudes and interest in learning design.\\n\",\"PeriodicalId\":32449,\"journal\":{\"name\":\"Mudra Jurnal Seni Budaya\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-02-02\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Mudra Jurnal Seni Budaya\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.31091/mudra.v39i1.2586\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Mudra Jurnal Seni Budaya","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.31091/mudra.v39i1.2586","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

在教育中使用技术对于促进有效学习越来越重要。然而,在利用技术开发学习材料方面缺乏多样性和创新性,这给教育工作者带来了新的挑战。为此,本研究旨在开发和测试一个名为 "Nirmana "的动态图形视频的可行性,其中包括有关设计元素和原则的学习材料。研发(R&D)过程采用了 ADDIE 模型来开发动态图形视频媒体。媒体测试涉及 101 名设计专业的学生。数据收集采用了问卷调查、观察、访谈和记录等方法,并使用定性和定量方法进行了分析。本研究的成果是一个包含设计元素和原则学习材料的 Nirmana 动态图形视频。根据学生对每个方面的平均评估结果,对该媒体进行了实地测试。评估标准包括信息和说明的清晰度、媒体的吸引力、媒体的可用性和可访问性,以及材料的安排和插图的使用。结果表明,Nirmana动态图形视频媒体在所有这些评估标准上都获得了良好至优秀的分数。具体而言,信息和说明的清晰度获得了 78.7% 的良好分数,媒体的吸引力获得了 81.7% 的优秀分数,媒体的可用性和易用性获得了 89.6% 的优秀分数,材料安排和插图的使用获得了 85.8% 的优秀分数。这些结果表明,开发的 Nirmana 动态图形视频媒体适合用作设计学习媒体。此外,这项研究还表明,利用技术开发相关的创新学习材料,可以对学生学习设计的态度和兴趣产生积极影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Nirmana Motion Graphic Video: Innovation in Learning Design Principles and Elements
The use of technology in education has become increasingly important in facilitating effective learning. However, the lack of diversity and innovation in using technology to develop learning materials poses new challenges for educators. In response, this research aims to develop and test the feasibility of a motion graphic video called Nirmana, which includes learning materials on design elements and principles. The research and development (R&D) process applied the ADDIE model to develop the motion graphic video media. The media testing involved 101 design major students. The data collection used questionnaires, observations, interviews, and documentation, which were analyzed using qualitative and quantitative methods. The result of this research is a Nirmana motion graphic video with learning materials about the elements and principles of design. The media was field-tested based on student assessment using the mean results per aspect. The assessment criteria included clarity of information and instructions, media attractiveness, usability and accessibility of media, and material arrangement and use of illustrations. The results showed that the Nirmana motion graphic video media received good to excellent scores on all of these assessment criteria. Specifically, the clarity of information and instructions received a good score of 78.7%, the media attractiveness received an excellent score of 81.7%, the usability and accessibility of media received an excellent score of 89.6%, and the material arrangement and use of illustrations received an excellent score of 85.8%. These results indicate that the developed Nirmana motion graphic video media is suitable for use as a design learning media. Furthermore, this research suggests that using technology to develop relevant and innovative learning materials can positively impact student attitudes and interest in learning design.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
52
审稿时长
4 weeks
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信