利用设计思维打破社会障碍:前囚犯的经验报告

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Edna Dias Canedo, Emille Catarine Rodrigues Cançado, Alana Paula Barbosa Mota, Ian Nery Bandeira, Pedro Henrique Teixeira Costa, Fernanda Lima, Luis Amaral, Rodrigo Bonifácio
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引用次数: 0

摘要

设计思维技术已被广泛应用于软件需求征询,以了解利益相关者和最终用户的需求。然而,目前还没有证据表明这些技术在指导针对弱势群体的系统开发过程中的有效性。使用设计思维技术在刑满释放人员社区中征集需求有什么意义?在本文中,我们报告了使用设计思维为巴西监狱系统的刑满释放人员及其家属定制的移动应用程序进行需求征集的经验。我们运用了头脑风暴、利益相关者绘图、创建角色、快速人种学和访谈等技术来获取相关数据并创建多个原型。这些技术有助于开发一种不常见的应用程序,旨在帮助刑满释放人员重新融入社会。我们的研究结果验证了最初的假设,即当这些技术应用于敏感环境时,可以通过创造更高质量的产品来帮助产品开发,从而满足最终用户的需求。研究的主要局限性在于无法接触到低文化水平的最终用户和/或没有使用移动设备经验的前囚犯。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Using Design Thinking to break social barriers: An experience report with former inmates

Using Design Thinking to break social barriers: An experience report with former inmates

Using Design Thinking to break social barriers: An experience report with former inmates

Design Thinking techniques have been widely used in software requirements elicitation to understand the necessities of stakeholders and end-users. However, there is a lack of evidence of their effectiveness when applied to guide the development process of a system targeting vulnerable populations. What are the implications of using Design Thinking techniques to elicit requirements in a community of former inmates—and what would be the benefits of and challenges in this deployment? In this paper, we report our experience of using Design Thinking for requirements elicitation of a mobile application customized for the former inmates of the Brazilian prison system and their families. We applied techniques such as Brainstorming, Stakeholder Mapping, Personas Creation, Rapid Ethnography, and Interviews to obtain relevant data and create several prototypes. These techniques contribute to the development of an uncommon application that aims to help the reintegration process of former inmates into society. Our results validate the initial hypothesis that such techniques, when applied to a sensitive context, assist product development that meets the end-users' needs by creating a higher quality product. The main limitation of the research was the lack of access to low-literacy end-users and/or former inmates without previous experience using mobile devices.

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来源期刊
Journal of Software-Evolution and Process
Journal of Software-Evolution and Process COMPUTER SCIENCE, SOFTWARE ENGINEERING-
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