最短偶数周期问题是可以解决的

IF 1.2 3区 计算机科学 Q3 COMPUTER SCIENCE, THEORY & METHODS
Andreas Björklund, Thore Husfeldt, Petteri Kaski
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引用次数: 0

摘要

SIAM 计算期刊》,提前印刷。 摘要给定一个有向图作为输入,我们展示了如何在偶数个顶点上高效地找到一个最短(有向、简单)循环。据我们所知,以前还没有针对这个问题的多项式时间算法。事实上,在多项式时间内找到有向图中的任何偶数循环在二十多年前还是个未知数,直到罗伯逊、西摩和托马斯(Ann. of Math. (2), 150 (1999), pp.J.Combin.,11 (2004),R7900)(在 1997 年的 STOC 会议上联合宣布)给出了偶数无循环有向图的可有效检验的结构特征。从方法论上讲,我们的算法依赖于有限域上代数指纹和随机多项式特性检验的标准框架,事实上,它依赖于 Vazirani 和 Yannakakis 的论文(《离散应用数学》,25 (1989),第 179-190 页)中隐含的生成多项式,该论文通过循环数的奇偶性作为永久多项式和行列式多项式的差来枚举加权循环覆盖。除了非常有限的系数环选择之外,需要使用已知为 #P 的永久多项式(L. G. Valiant, Theoret.计算。Sci., 8 (1979), pp.我们设计了一系列特征 4 的有限交换环,它们同时 (i) 通过永久性和行列式给出了生成多项式标识的非enerate 表示,(ii) 通过扩展 Valiant 的技术支持高效的永久性计算,(iii) 在特征 2 中实现了有限场算术的仿真、48 (2019),第 1698-1710 页)的预示,他们使用了效率低得多的交换环设计--尤其是缺乏有限域仿真的交换环设计--获得了无向图中最短两条不相交路径问题的多项式时间算法。以 Gilbert 和 Tarjan 的研究成果为基础(Numer.Math., 50 (1986), pp.Anal.,10 (1973),pp. 345-363)引入的对称正定实矩阵求解线性方程组的嵌套剖分技术的思想,在我们目前的有限环随机化背景下,当我们可以控制输入图的分隔符结构时,会带来更快的算法设计;例如,当输入具有有界属时,就会出现这种情况。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Shortest Even Cycle Problem Is Tractable
SIAM Journal on Computing, Ahead of Print.
Abstract. Given a directed graph as input, we show how to efficiently find a shortest (directed, simple) cycle on an even number of vertices. As far as we know, no polynomial-time algorithm was previously known for this problem. In fact, finding any even cycle in a directed graph in polynomial time was open for more than two decades until Robertson, Seymour, and Thomas (Ann. of Math. (2), 150 (1999), pp. 929–975) and, independently, McCuaig (Electron. J. Combin., 11 (2004), R7900) (announced jointly at STOC 1997) gave an efficiently testable structural characterization of even-cycle-free directed graphs. Methodologically, our algorithm relies on the standard framework of algebraic fingerprinting and randomized polynomial identity testing over a finite field and, in fact, relies on a generating polynomial implicit in a paper of Vazirani and Yannakakis (Discrete Appl. Math., 25 (1989), pp. 179–190) that enumerates weighted cycle covers by the parity of their number of cycles as a difference of a permanent and a determinant polynomial. The need to work with the permanent—known to be #P-hard apart from a very restricted choice of coefficient rings (L. G. Valiant, Theoret. Comput. Sci., 8 (1979), pp. 189–201)—is where our main technical contribution occurs. We design a family of finite commutative rings of characteristic 4 that simultaneously (i) give a nondegenerate representation for the generating polynomial identity via the permanent and the determinant, (ii) support efficient permanent computations by extension of Valiant’s techniques, and (iii) enable emulation of finite-field arithmetic in characteristic 2. Here our work is foreshadowed by that of Björklund and Husfeldt (SIAM J. Comput., 48 (2019), pp. 1698–1710) who used a considerably less efficient commutative ring design—in particular, one lacking finite-field emulation—to obtain a polynomial-time algorithm for the shortest two disjoint paths problem in undirected graphs. Building on work of Gilbert and Tarjan (Numer. Math., 50 (1986), pp. 377–404) as well as Alon and Yuster (J. ACM, 42 (2013), pp. 844–856), we also show how ideas from the nested dissection technique for solving linear equation systems—introduced by George (SIAM J. Numer. Anal., 10 (1973), pp. 345–363) for symmetric positive definite real matrices—leads to faster algorithm designs in our present finite-ring randomized context when we have control of the separator structure of the input graph; for example, this happens when the input has bounded genus.
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来源期刊
SIAM Journal on Computing
SIAM Journal on Computing 工程技术-计算机:理论方法
CiteScore
4.60
自引率
0.00%
发文量
68
审稿时长
6-12 weeks
期刊介绍: The SIAM Journal on Computing aims to provide coverage of the most significant work going on in the mathematical and formal aspects of computer science and nonnumerical computing. Submissions must be clearly written and make a significant technical contribution. Topics include but are not limited to analysis and design of algorithms, algorithmic game theory, data structures, computational complexity, computational algebra, computational aspects of combinatorics and graph theory, computational biology, computational geometry, computational robotics, the mathematical aspects of programming languages, artificial intelligence, computational learning, databases, information retrieval, cryptography, networks, distributed computing, parallel algorithms, and computer architecture.
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