{"title":"用于虚拟物体重构的轻量级三维卷积占位网络","authors":"Claudia Melis Tonti, Lorenzo Papa, Irene Amerini","doi":"10.1109/MCG.2024.3359822","DOIUrl":null,"url":null,"abstract":"<p><p>The increasing demand for edge devices causes the necessity for recent technologies to be adaptable to nonspecialized hardware. In particular, in the context of augmented, virtual reality, and computer graphics, the 3-D object reconstruction task from a sparse point cloud is highly computationally demanding and for this reason, it is difficult to accomplish on embedded devices. In addition, the majority of earlier works have focused on mesh quality at the expense of speeding up the creation process. In order to find the best balance between time for mesh generation and mesh quality, we aim to tackle the object reconstruction process by developing a lightweight implicit representation. To achieve this goal, we leverage the use of convolutional occupancy networks. We show the effectiveness of the proposed approach through extensive experiments on the ShapeNet dataset using systems with different resources such as GPU, CPU, and an embedded device.</p>","PeriodicalId":55026,"journal":{"name":"IEEE Computer Graphics and Applications","volume":"PP ","pages":"23-36"},"PeriodicalIF":1.7000,"publicationDate":"2024-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Lightweight 3-D Convolutional Occupancy Networks for Virtual Object Reconstruction.\",\"authors\":\"Claudia Melis Tonti, Lorenzo Papa, Irene Amerini\",\"doi\":\"10.1109/MCG.2024.3359822\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p><p>The increasing demand for edge devices causes the necessity for recent technologies to be adaptable to nonspecialized hardware. In particular, in the context of augmented, virtual reality, and computer graphics, the 3-D object reconstruction task from a sparse point cloud is highly computationally demanding and for this reason, it is difficult to accomplish on embedded devices. In addition, the majority of earlier works have focused on mesh quality at the expense of speeding up the creation process. In order to find the best balance between time for mesh generation and mesh quality, we aim to tackle the object reconstruction process by developing a lightweight implicit representation. To achieve this goal, we leverage the use of convolutional occupancy networks. We show the effectiveness of the proposed approach through extensive experiments on the ShapeNet dataset using systems with different resources such as GPU, CPU, and an embedded device.</p>\",\"PeriodicalId\":55026,\"journal\":{\"name\":\"IEEE Computer Graphics and Applications\",\"volume\":\"PP \",\"pages\":\"23-36\"},\"PeriodicalIF\":1.7000,\"publicationDate\":\"2024-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"IEEE Computer Graphics and Applications\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.1109/MCG.2024.3359822\",\"RegionNum\":4,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"2024/3/25 0:00:00\",\"PubModel\":\"Epub\",\"JCR\":\"Q3\",\"JCRName\":\"COMPUTER SCIENCE, SOFTWARE ENGINEERING\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"IEEE Computer Graphics and Applications","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1109/MCG.2024.3359822","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"2024/3/25 0:00:00","PubModel":"Epub","JCR":"Q3","JCRName":"COMPUTER SCIENCE, SOFTWARE ENGINEERING","Score":null,"Total":0}
Lightweight 3-D Convolutional Occupancy Networks for Virtual Object Reconstruction.
The increasing demand for edge devices causes the necessity for recent technologies to be adaptable to nonspecialized hardware. In particular, in the context of augmented, virtual reality, and computer graphics, the 3-D object reconstruction task from a sparse point cloud is highly computationally demanding and for this reason, it is difficult to accomplish on embedded devices. In addition, the majority of earlier works have focused on mesh quality at the expense of speeding up the creation process. In order to find the best balance between time for mesh generation and mesh quality, we aim to tackle the object reconstruction process by developing a lightweight implicit representation. To achieve this goal, we leverage the use of convolutional occupancy networks. We show the effectiveness of the proposed approach through extensive experiments on the ShapeNet dataset using systems with different resources such as GPU, CPU, and an embedded device.
期刊介绍:
IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.