重新审视机器学习中的可视化信任:2023 年该领域的现状。

IF 1.7 4区 计算机科学 Q3 COMPUTER SCIENCE, SOFTWARE ENGINEERING
IEEE Computer Graphics and Applications Pub Date : 2024-05-01 Epub Date: 2024-06-21 DOI:10.1109/MCG.2024.3360881
Angelos Chatzimparmpas, Kostiantyn Kucher, Andreas Kerren
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引用次数: 0

摘要

用于可解释和可信机器学习的可视化仍然是信息可视化和可视分析领域最重要和研究最多的领域之一,其应用领域多种多样,如医学、金融和生物信息学等。继 2020 年发布了包含 200 种技术的最新报告之后,我们又持续收集了同行评审过的描述可视化技术的文章,并根据之前建立的由 119 个类别组成的分类模式对其进行了分类,最终在在线调查浏览器中提供了 542 种技术。在这篇调查文章中,我们介绍了截至 2023 年秋季对该数据集的最新分析结果,并讨论了在机器学习中使用可视化技术的趋势、见解和八大公开挑战。我们的研究结果证实了可视化技术在过去三年中迅速增长的趋势,它有助于提高机器学习模型的可信度,例如,可视化技术有助于改进流行的模型可解释性方法和检查新的深度学习架构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Visualization for Trust in Machine Learning Revisited: The State of the Field in 2023.

Visualization for explainable and trustworthy machine learning remains one of the most important and heavily researched fields within information visualization and visual analytics with various application domains, such as medicine, finance, and bioinformatics. After our 2020 state-of-the-art report comprising 200 techniques, we have persistently collected peer-reviewed articles describing visualization techniques, categorized them based on the previously established categorization schema consisting of 119 categories, and provided the resulting collection of 542 techniques in an online survey browser. In this survey article, we present the updated findings of new analyses of this dataset as of fall 2023 and discuss trends, insights, and eight open challenges for using visualizations in machine learning. Our results corroborate the rapidly growing trend of visualization techniques for increasing trust in machine learning models in the past three years, with visualization found to help improve popular model explainability methods and check new deep learning architectures, for instance.

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来源期刊
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications 工程技术-计算机:软件工程
CiteScore
3.20
自引率
5.60%
发文量
160
审稿时长
>12 weeks
期刊介绍: IEEE Computer Graphics and Applications (CG&A) bridges the theory and practice of computer graphics, visualization, virtual and augmented reality, and HCI. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer-generated graphical content, while tutorials and surveys provide a broad overview of interesting and timely topics. Regular departments further explore the core areas of graphics as well as extend into topics such as usability, education, history, and opinion. Each issue, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer-generated graphics technology and its applications in everything from business to the arts.
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