光之战:基于游戏的互动模拟,帮助高中生更好地理解干涉和衍射原理

Neslyn Jane A Tolentino, John Francis B Balarido, Martin C Nayve, Nikko Lorenz P Lawsin
{"title":"光之战:基于游戏的互动模拟,帮助高中生更好地理解干涉和衍射原理","authors":"Neslyn Jane A Tolentino, John Francis B Balarido, Martin C Nayve, Nikko Lorenz P Lawsin","doi":"10.54536/jir.v2i1.2163","DOIUrl":null,"url":null,"abstract":"Interference and diffraction are phenomena of wave behavior discussed at senior high school level of the K-12 curriculum. Common misconceptions and low levels of understanding in this area of Physics often arise due to different factors. Due to these challenges, this study aimed to develop an engaging and educational game-based strategic intervention material called Light Wars. The content and quality of the supplementary material were evaluated by content experts in the field of Physics and students enrolled in grade 11 of the general academic strand in terms of goals and objectives, card design, components and organization, playability and playfulness, and usefulness. Based on the evaluation of the Light Wars after the utilization of the educational material, the content experts and students gave it an excellent rating and recognized it as an effective supplementary material in engaging learners, improving conceptual understanding, and concept retention. Furthermore, this study suggested that Light Wars could be utilized in other disciplines of Physical Science in grade 11 academic strands to further investigate the game’s efficacy. The efficiency of the game in terms of usage between the card component and the actual hybrid game setup was also advised to be determined through comparative research.","PeriodicalId":514534,"journal":{"name":"Journal of Innovative Research","volume":" 100","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-01-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Light Wars: An Interactive Game-Based Sim Towards A Better Understanding of Interference and Diffraction in Senior High School\",\"authors\":\"Neslyn Jane A Tolentino, John Francis B Balarido, Martin C Nayve, Nikko Lorenz P Lawsin\",\"doi\":\"10.54536/jir.v2i1.2163\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Interference and diffraction are phenomena of wave behavior discussed at senior high school level of the K-12 curriculum. Common misconceptions and low levels of understanding in this area of Physics often arise due to different factors. Due to these challenges, this study aimed to develop an engaging and educational game-based strategic intervention material called Light Wars. The content and quality of the supplementary material were evaluated by content experts in the field of Physics and students enrolled in grade 11 of the general academic strand in terms of goals and objectives, card design, components and organization, playability and playfulness, and usefulness. Based on the evaluation of the Light Wars after the utilization of the educational material, the content experts and students gave it an excellent rating and recognized it as an effective supplementary material in engaging learners, improving conceptual understanding, and concept retention. Furthermore, this study suggested that Light Wars could be utilized in other disciplines of Physical Science in grade 11 academic strands to further investigate the game’s efficacy. The efficiency of the game in terms of usage between the card component and the actual hybrid game setup was also advised to be determined through comparative research.\",\"PeriodicalId\":514534,\"journal\":{\"name\":\"Journal of Innovative Research\",\"volume\":\" 100\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-01-16\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Innovative Research\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.54536/jir.v2i1.2163\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Innovative Research","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.54536/jir.v2i1.2163","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

摘要

干涉和衍射是 K-12 课程高中阶段讨论的波行为现象。由于各种因素的影响,学生往往对这一物理领域存在误解,理解水平较低。鉴于这些挑战,本研究旨在开发一种名为 "光的战争 "的引人入胜、基于游戏的教育性策略干预材料。物理领域的内容专家和普通学科 11 年级的学生从目标和目的、卡片设计、组件和组织、可玩性和游戏性以及实用性等方面对补充材料的内容和质量进行了评估。根据教材使用后对《光战》的评价,内容专家和学生都给予了极高的评价,认为它是吸引学习者、提高概念理解和概念保持的有效辅助材料。此外,本研究还建议在 11 年级物理科学的其他学科中使用 "光影大战",以进一步研究该游戏的功效。此外,还建议通过比较研究确定该游戏在卡片组件和实际混合游戏设置之间的使用效率。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Light Wars: An Interactive Game-Based Sim Towards A Better Understanding of Interference and Diffraction in Senior High School
Interference and diffraction are phenomena of wave behavior discussed at senior high school level of the K-12 curriculum. Common misconceptions and low levels of understanding in this area of Physics often arise due to different factors. Due to these challenges, this study aimed to develop an engaging and educational game-based strategic intervention material called Light Wars. The content and quality of the supplementary material were evaluated by content experts in the field of Physics and students enrolled in grade 11 of the general academic strand in terms of goals and objectives, card design, components and organization, playability and playfulness, and usefulness. Based on the evaluation of the Light Wars after the utilization of the educational material, the content experts and students gave it an excellent rating and recognized it as an effective supplementary material in engaging learners, improving conceptual understanding, and concept retention. Furthermore, this study suggested that Light Wars could be utilized in other disciplines of Physical Science in grade 11 academic strands to further investigate the game’s efficacy. The efficiency of the game in terms of usage between the card component and the actual hybrid game setup was also advised to be determined through comparative research.
求助全文
通过发布文献求助,成功后即可免费获取论文全文。 去求助
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信