{"title":"\"犹如恶魔附身\":主观性、附身和《合金装备》中的不死之身","authors":"Steven Kielich, Chris Hall","doi":"10.1177/15554120241226828","DOIUrl":null,"url":null,"abstract":"Engaging with psychoanalysis and philosophy, this essay maps the collapse of human sovereignty in Hideo Kojima's Metal Gear Solid video game series by pursuing the figure of the liquid hand that moves between characters, undercutting identity and selfhood. A unique theoretical intervention in the discourses of posthumanism and deconstruction, this essay carves out a coenesthetic intervention into the malleability of the human shape and reimagines how Game and Media Studies can equip us to analyze the relationships between self and other, bodily modification, prosthetics, and violence. Playing out the threat of agential uncertainty and destabilizing the safe markers of self and other through which life and bodies define themselves in media, the series establishes a Geschlecht, a genre and community all its own, but one predicated upon the disorganization and defamiliarization of subjectivity.","PeriodicalId":12634,"journal":{"name":"Games and Culture","volume":null,"pages":null},"PeriodicalIF":2.4000,"publicationDate":"2024-01-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"“As if Possessed by a Demon”: Subjectivity, Possession, and Undeadness in Metal Gear Solid\",\"authors\":\"Steven Kielich, Chris Hall\",\"doi\":\"10.1177/15554120241226828\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Engaging with psychoanalysis and philosophy, this essay maps the collapse of human sovereignty in Hideo Kojima's Metal Gear Solid video game series by pursuing the figure of the liquid hand that moves between characters, undercutting identity and selfhood. A unique theoretical intervention in the discourses of posthumanism and deconstruction, this essay carves out a coenesthetic intervention into the malleability of the human shape and reimagines how Game and Media Studies can equip us to analyze the relationships between self and other, bodily modification, prosthetics, and violence. Playing out the threat of agential uncertainty and destabilizing the safe markers of self and other through which life and bodies define themselves in media, the series establishes a Geschlecht, a genre and community all its own, but one predicated upon the disorganization and defamiliarization of subjectivity.\",\"PeriodicalId\":12634,\"journal\":{\"name\":\"Games and Culture\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":2.4000,\"publicationDate\":\"2024-01-18\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Games and Culture\",\"FirstCategoryId\":\"98\",\"ListUrlMain\":\"https://doi.org/10.1177/15554120241226828\",\"RegionNum\":2,\"RegionCategory\":\"文学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMMUNICATION\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Games and Culture","FirstCategoryId":"98","ListUrlMain":"https://doi.org/10.1177/15554120241226828","RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMMUNICATION","Score":null,"Total":0}
“As if Possessed by a Demon”: Subjectivity, Possession, and Undeadness in Metal Gear Solid
Engaging with psychoanalysis and philosophy, this essay maps the collapse of human sovereignty in Hideo Kojima's Metal Gear Solid video game series by pursuing the figure of the liquid hand that moves between characters, undercutting identity and selfhood. A unique theoretical intervention in the discourses of posthumanism and deconstruction, this essay carves out a coenesthetic intervention into the malleability of the human shape and reimagines how Game and Media Studies can equip us to analyze the relationships between self and other, bodily modification, prosthetics, and violence. Playing out the threat of agential uncertainty and destabilizing the safe markers of self and other through which life and bodies define themselves in media, the series establishes a Geschlecht, a genre and community all its own, but one predicated upon the disorganization and defamiliarization of subjectivity.
期刊介绍:
Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.