{"title":"学龄前环境中的《我的世界》和《超级马里奥》:儿童与超越玩家-界面-屏幕生态的数字流行文化的接触","authors":"Emilie Elsa Moberg","doi":"10.1177/14639491231225225","DOIUrl":null,"url":null,"abstract":"The present paper explores how the video games of Minecraft and Super Mario become enacted through children's play, material settings and toys in a Swedish preschool. Ethnographic methods, including participant observations and informal conversations, have been used and the empirical materials produced have been analyzed with methodological resources from Actor-Network Theory. The analysis focuses on how Minecraft and Super Mario become enacted through relations between children's bodies, physical movements as well as material interiors and exteriors of the preschool. Moreover, the analysis shows how multiple versions of the games of Minecraft and Super Mario become enacted in the preschool setting depending on what elements become active in a particular situation. On the whole, the findings of the paper question grand narratives on “active” and “passive” gameplaying children, featuring children and local settings as producers of digital popular culture.","PeriodicalId":46773,"journal":{"name":"Contemporary Issues in Early Childhood","volume":null,"pages":null},"PeriodicalIF":1.3000,"publicationDate":"2024-01-22","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Minecraft and Super Mario as enacted in a preschool setting: Children's engagements with digital popular culture beyond player–interface–screen ecologies\",\"authors\":\"Emilie Elsa Moberg\",\"doi\":\"10.1177/14639491231225225\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The present paper explores how the video games of Minecraft and Super Mario become enacted through children's play, material settings and toys in a Swedish preschool. Ethnographic methods, including participant observations and informal conversations, have been used and the empirical materials produced have been analyzed with methodological resources from Actor-Network Theory. The analysis focuses on how Minecraft and Super Mario become enacted through relations between children's bodies, physical movements as well as material interiors and exteriors of the preschool. Moreover, the analysis shows how multiple versions of the games of Minecraft and Super Mario become enacted in the preschool setting depending on what elements become active in a particular situation. On the whole, the findings of the paper question grand narratives on “active” and “passive” gameplaying children, featuring children and local settings as producers of digital popular culture.\",\"PeriodicalId\":46773,\"journal\":{\"name\":\"Contemporary Issues in Early Childhood\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":1.3000,\"publicationDate\":\"2024-01-22\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Contemporary Issues in Early Childhood\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1177/14639491231225225\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"EDUCATION & EDUCATIONAL RESEARCH\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Contemporary Issues in Early Childhood","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1177/14639491231225225","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"EDUCATION & EDUCATIONAL RESEARCH","Score":null,"Total":0}
Minecraft and Super Mario as enacted in a preschool setting: Children's engagements with digital popular culture beyond player–interface–screen ecologies
The present paper explores how the video games of Minecraft and Super Mario become enacted through children's play, material settings and toys in a Swedish preschool. Ethnographic methods, including participant observations and informal conversations, have been used and the empirical materials produced have been analyzed with methodological resources from Actor-Network Theory. The analysis focuses on how Minecraft and Super Mario become enacted through relations between children's bodies, physical movements as well as material interiors and exteriors of the preschool. Moreover, the analysis shows how multiple versions of the games of Minecraft and Super Mario become enacted in the preschool setting depending on what elements become active in a particular situation. On the whole, the findings of the paper question grand narratives on “active” and “passive” gameplaying children, featuring children and local settings as producers of digital popular culture.
期刊介绍:
Contemporary Issues in Early Childhood (CIEC) is a peer-reviewed international research journal. The journal provides a forum for researchers and professionals who are exploring new and alternative perspectives in their work with young children (from birth to eight years of age) and their families. CIEC aims to present opportunities for scholars to highlight the ways in which the boundaries of early childhood studies and practice are expanding, and for readers to participate in the discussion of emerging issues, contradictions and possibilities.