Kris Hauser, Eleanor ‘Nell’ Watson, Joonbum Bae, Josh Bankston, Sven Behnke, Bill Borgia, Manuel G. Catalano, Stefano Dafarra, Jan B. F. van Erp, Thomas Ferris, Jeremy Fishel, Guy Hoffman, Serena Ivaldi, Fumio Kanehiro, Abderrahmane Kheddar, Gaëlle Lannuzel, Jacquelyn Ford Morie, Patrick Naughton, Steve NGuyen, Paul Oh, Taskin Padir, Jim Pippine, Jaeheung Park, Jean Vaz, Daniele Pucci, Peter Whitney, Peggy Wu, David Locke
{"title":"对全日空阿凡达 XPRIZE 竞赛的分析和展望","authors":"Kris Hauser, Eleanor ‘Nell’ Watson, Joonbum Bae, Josh Bankston, Sven Behnke, Bill Borgia, Manuel G. Catalano, Stefano Dafarra, Jan B. F. van Erp, Thomas Ferris, Jeremy Fishel, Guy Hoffman, Serena Ivaldi, Fumio Kanehiro, Abderrahmane Kheddar, Gaëlle Lannuzel, Jacquelyn Ford Morie, Patrick Naughton, Steve NGuyen, Paul Oh, Taskin Padir, Jim Pippine, Jaeheung Park, Jean Vaz, Daniele Pucci, Peter Whitney, Peggy Wu, David Locke","doi":"10.1007/s12369-023-01095-w","DOIUrl":null,"url":null,"abstract":"<p>The ANA Avatar XPRIZE was a four-year competition to develop a robotic “avatar” system to allow a human operator to sense, communicate, and act in a remote environment as though physically present. The competition featured a unique requirement that judges would operate the avatars after less than one hour of training on the human–machine interfaces, and avatar systems were judged on both objective and subjective scoring metrics. This paper presents a unified summary and analysis of the competition from technical, judging, and organizational perspectives. We study the use of telerobotics technologies and innovations pursued by the competing teams in their avatar systems, and correlate the use of these technologies with judges’ task performance and subjective survey ratings. It also summarizes perspectives from team leads, judges, and organizers about the competition’s execution and impact to inform the future development of telerobotics and telepresence.\n</p>","PeriodicalId":14361,"journal":{"name":"International Journal of Social Robotics","volume":"8 1","pages":""},"PeriodicalIF":3.8000,"publicationDate":"2024-01-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Analysis and Perspectives on the ANA Avatar XPRIZE Competition\",\"authors\":\"Kris Hauser, Eleanor ‘Nell’ Watson, Joonbum Bae, Josh Bankston, Sven Behnke, Bill Borgia, Manuel G. Catalano, Stefano Dafarra, Jan B. F. van Erp, Thomas Ferris, Jeremy Fishel, Guy Hoffman, Serena Ivaldi, Fumio Kanehiro, Abderrahmane Kheddar, Gaëlle Lannuzel, Jacquelyn Ford Morie, Patrick Naughton, Steve NGuyen, Paul Oh, Taskin Padir, Jim Pippine, Jaeheung Park, Jean Vaz, Daniele Pucci, Peter Whitney, Peggy Wu, David Locke\",\"doi\":\"10.1007/s12369-023-01095-w\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>The ANA Avatar XPRIZE was a four-year competition to develop a robotic “avatar” system to allow a human operator to sense, communicate, and act in a remote environment as though physically present. The competition featured a unique requirement that judges would operate the avatars after less than one hour of training on the human–machine interfaces, and avatar systems were judged on both objective and subjective scoring metrics. This paper presents a unified summary and analysis of the competition from technical, judging, and organizational perspectives. We study the use of telerobotics technologies and innovations pursued by the competing teams in their avatar systems, and correlate the use of these technologies with judges’ task performance and subjective survey ratings. It also summarizes perspectives from team leads, judges, and organizers about the competition’s execution and impact to inform the future development of telerobotics and telepresence.\\n</p>\",\"PeriodicalId\":14361,\"journal\":{\"name\":\"International Journal of Social Robotics\",\"volume\":\"8 1\",\"pages\":\"\"},\"PeriodicalIF\":3.8000,\"publicationDate\":\"2024-01-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Social Robotics\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://doi.org/10.1007/s12369-023-01095-w\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"ROBOTICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Social Robotics","FirstCategoryId":"94","ListUrlMain":"https://doi.org/10.1007/s12369-023-01095-w","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"ROBOTICS","Score":null,"Total":0}
引用次数: 0
摘要
ANA Avatar XPRIZE 是一项为期四年的竞赛,旨在开发一种机器人 "化身 "系统,使人类操作员能够在远程环境中像亲临现场一样进行感知、交流和行动。该竞赛有一个独特的要求,即评委在接受不到一小时的人机界面培训后即可操作 "化身","化身 "系统的评判标准既包括客观评分标准,也包括主观评分标准。本文从技术、评判和组织角度对比赛进行了统一总结和分析。我们研究了参赛团队在其虚拟化身系统中使用的远程机器人技术和追求的创新,并将这些技术的使用与评委的任务表现和主观调查评分联系起来。报告还总结了团队领导、评委和组织者对比赛执行和影响的看法,为远程机器人和网真技术的未来发展提供参考。
Analysis and Perspectives on the ANA Avatar XPRIZE Competition
The ANA Avatar XPRIZE was a four-year competition to develop a robotic “avatar” system to allow a human operator to sense, communicate, and act in a remote environment as though physically present. The competition featured a unique requirement that judges would operate the avatars after less than one hour of training on the human–machine interfaces, and avatar systems were judged on both objective and subjective scoring metrics. This paper presents a unified summary and analysis of the competition from technical, judging, and organizational perspectives. We study the use of telerobotics technologies and innovations pursued by the competing teams in their avatar systems, and correlate the use of these technologies with judges’ task performance and subjective survey ratings. It also summarizes perspectives from team leads, judges, and organizers about the competition’s execution and impact to inform the future development of telerobotics and telepresence.
期刊介绍:
Social Robotics is the study of robots that are able to interact and communicate among themselves, with humans, and with the environment, within the social and cultural structure attached to its role. The journal covers a broad spectrum of topics related to the latest technologies, new research results and developments in the area of social robotics on all levels, from developments in core enabling technologies to system integration, aesthetic design, applications and social implications. It provides a platform for like-minded researchers to present their findings and latest developments in social robotics, covering relevant advances in engineering, computing, arts and social sciences.
The journal publishes original, peer reviewed articles and contributions on innovative ideas and concepts, new discoveries and improvements, as well as novel applications, by leading researchers and developers regarding the latest fundamental advances in the core technologies that form the backbone of social robotics, distinguished developmental projects in the area, as well as seminal works in aesthetic design, ethics and philosophy, studies on social impact and influence, pertaining to social robotics.