Dan Spencer, Caitlin McKeown, David Tredwell, Benjamin Huckaby, Andrew Wiedner, Jacob T Dums, Emily L Cartwright, Colin M Potts, Nathan C. Sudduth, Evan Brown, Phillips Albright, Arnav Jhala, Melissa C. Srougi
{"title":"学生在互动式三维沉浸式生物技术模拟中的体验及其对动机信念的影响","authors":"Dan Spencer, Caitlin McKeown, David Tredwell, Benjamin Huckaby, Andrew Wiedner, Jacob T Dums, Emily L Cartwright, Colin M Potts, Nathan C. Sudduth, Evan Brown, Phillips Albright, Arnav Jhala, Melissa C. Srougi","doi":"10.1101/2024.01.23.576860","DOIUrl":null,"url":null,"abstract":"The development and use of virtual laboratories to augment traditional in-person skills training continues to grow. Virtual labs have been implemented in a number of diverse educational settings, which have many purported benefits including their adaptability accessibility and repeatability. However few studies have evaluated the impact of virtual laboratories outside of academic achievement and skills competencies especially in biotechnology. In this study an interdisciplinary team of content experts video game researchers instructional designers and assessment experts developed a 3D immersive simulation designed to teach novice scientists the technical skills necessary to perform sterile mammalian cell culture technique. Unique to the simulation development process is the recreation of an immersive experience through the capture of details in the real-world lab where participants have the freedom of choice in their actions while receiving immediate feedback on their technical skills as well as procedural execution. However unlike an in-person laboratory course students are able to iterate and practice their skills outside of class time and learn from their mistakes. Using a mixed-methods study design over the course of two semesters we evaluated student attitudes of the simulation and their science motivational beliefs including self-efficacy and science identity after engaging with the simulation prior to the physical laboratory. Our results show that students science identity remained unchanged while their science self-efficacy increased. Furthermore students had positive perceptions of the benefits of the virtual simulation. These data suggest that the virtual cell culture simulation can be a useful pedagogical training tool to bolster students motivational beliefs that is both accessible and easy to implement.","PeriodicalId":501568,"journal":{"name":"bioRxiv - Scientific Communication and Education","volume":"21 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2024-01-29","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Student experiences with an interactive 3D immersive biotechnology simulation and its impact on motivational beliefs\",\"authors\":\"Dan Spencer, Caitlin McKeown, David Tredwell, Benjamin Huckaby, Andrew Wiedner, Jacob T Dums, Emily L Cartwright, Colin M Potts, Nathan C. Sudduth, Evan Brown, Phillips Albright, Arnav Jhala, Melissa C. Srougi\",\"doi\":\"10.1101/2024.01.23.576860\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"The development and use of virtual laboratories to augment traditional in-person skills training continues to grow. Virtual labs have been implemented in a number of diverse educational settings, which have many purported benefits including their adaptability accessibility and repeatability. However few studies have evaluated the impact of virtual laboratories outside of academic achievement and skills competencies especially in biotechnology. In this study an interdisciplinary team of content experts video game researchers instructional designers and assessment experts developed a 3D immersive simulation designed to teach novice scientists the technical skills necessary to perform sterile mammalian cell culture technique. Unique to the simulation development process is the recreation of an immersive experience through the capture of details in the real-world lab where participants have the freedom of choice in their actions while receiving immediate feedback on their technical skills as well as procedural execution. However unlike an in-person laboratory course students are able to iterate and practice their skills outside of class time and learn from their mistakes. Using a mixed-methods study design over the course of two semesters we evaluated student attitudes of the simulation and their science motivational beliefs including self-efficacy and science identity after engaging with the simulation prior to the physical laboratory. Our results show that students science identity remained unchanged while their science self-efficacy increased. Furthermore students had positive perceptions of the benefits of the virtual simulation. These data suggest that the virtual cell culture simulation can be a useful pedagogical training tool to bolster students motivational beliefs that is both accessible and easy to implement.\",\"PeriodicalId\":501568,\"journal\":{\"name\":\"bioRxiv - Scientific Communication and Education\",\"volume\":\"21 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2024-01-29\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"bioRxiv - Scientific Communication and Education\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.1101/2024.01.23.576860\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"bioRxiv - Scientific Communication and Education","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1101/2024.01.23.576860","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Student experiences with an interactive 3D immersive biotechnology simulation and its impact on motivational beliefs
The development and use of virtual laboratories to augment traditional in-person skills training continues to grow. Virtual labs have been implemented in a number of diverse educational settings, which have many purported benefits including their adaptability accessibility and repeatability. However few studies have evaluated the impact of virtual laboratories outside of academic achievement and skills competencies especially in biotechnology. In this study an interdisciplinary team of content experts video game researchers instructional designers and assessment experts developed a 3D immersive simulation designed to teach novice scientists the technical skills necessary to perform sterile mammalian cell culture technique. Unique to the simulation development process is the recreation of an immersive experience through the capture of details in the real-world lab where participants have the freedom of choice in their actions while receiving immediate feedback on their technical skills as well as procedural execution. However unlike an in-person laboratory course students are able to iterate and practice their skills outside of class time and learn from their mistakes. Using a mixed-methods study design over the course of two semesters we evaluated student attitudes of the simulation and their science motivational beliefs including self-efficacy and science identity after engaging with the simulation prior to the physical laboratory. Our results show that students science identity remained unchanged while their science self-efficacy increased. Furthermore students had positive perceptions of the benefits of the virtual simulation. These data suggest that the virtual cell culture simulation can be a useful pedagogical training tool to bolster students motivational beliefs that is both accessible and easy to implement.