学生在互动式三维沉浸式生物技术模拟中的体验及其对动机信念的影响

Dan Spencer, Caitlin McKeown, David Tredwell, Benjamin Huckaby, Andrew Wiedner, Jacob T Dums, Emily L Cartwright, Colin M Potts, Nathan C. Sudduth, Evan Brown, Phillips Albright, Arnav Jhala, Melissa C. Srougi
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引用次数: 0

摘要

开发和使用虚拟实验室来增强传统的面对面技能培训的趋势不断增长。虚拟实验室已在许多不同的教育环境中实施,据称有许多好处,包括其适应性、可访问性和可重复性。然而,很少有研究对虚拟实验室在学习成绩和技能能力之外的影响进行评估,尤其是在生物技术领域。在这项研究中,一个由内容专家、视频游戏研究人员、教学设计师和评估专家组成的跨学科团队开发了一种三维沉浸式模拟,旨在向新手科学家传授无菌哺乳动物细胞培养技术所需的技术技能。模拟开发过程的独特之处在于,通过捕捉真实世界实验室中的细节,再现身临其境的体验,参与者可以自由选择自己的行动,同时还能获得有关其技术技能和程序执行的即时反馈。然而,与面对面的实验室课程不同的是,学生可以在课外时间迭代和练习他们的技能,并从错误中学习。在两个学期的时间里,我们采用混合方法研究设计,评估了学生对模拟的态度以及他们的科学动机信念,包括在物理实验室之前参与模拟后的自我效能感和科学认同感。结果表明,学生的科学认同感保持不变,而他们的科学自我效能感则有所提高。此外,学生对虚拟仿真的益处有积极的看法。这些数据表明,虚拟细胞培养模拟是一种有用的教学培训工具,可以增强学生的动机信念,而且易于使用和实施。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Student experiences with an interactive 3D immersive biotechnology simulation and its impact on motivational beliefs
The development and use of virtual laboratories to augment traditional in-person skills training continues to grow. Virtual labs have been implemented in a number of diverse educational settings, which have many purported benefits including their adaptability accessibility and repeatability. However few studies have evaluated the impact of virtual laboratories outside of academic achievement and skills competencies especially in biotechnology. In this study an interdisciplinary team of content experts video game researchers instructional designers and assessment experts developed a 3D immersive simulation designed to teach novice scientists the technical skills necessary to perform sterile mammalian cell culture technique. Unique to the simulation development process is the recreation of an immersive experience through the capture of details in the real-world lab where participants have the freedom of choice in their actions while receiving immediate feedback on their technical skills as well as procedural execution. However unlike an in-person laboratory course students are able to iterate and practice their skills outside of class time and learn from their mistakes. Using a mixed-methods study design over the course of two semesters we evaluated student attitudes of the simulation and their science motivational beliefs including self-efficacy and science identity after engaging with the simulation prior to the physical laboratory. Our results show that students science identity remained unchanged while their science self-efficacy increased. Furthermore students had positive perceptions of the benefits of the virtual simulation. These data suggest that the virtual cell culture simulation can be a useful pedagogical training tool to bolster students motivational beliefs that is both accessible and easy to implement.
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