对文学作品中的教育 XR 和人工智能进行新颖的伦理分析

Bahar Memarian, Tenzin Doleck
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引用次数: 0

摘要

本综述旨在从人工智能(Artificial Intelligence 或 AI)的角度,探讨扩展现实(Extended Reality 或 XReality)技术的发展前景。通过对 "科学网"(Web of Science 或 WoS)的研究,我们共选取了 29 项研究进行综述。我们从这些研究中提取了有关XReality与人工智能趋势的信息,并使用E3XReality框架对这些研究的教学影响进行了进一步分类,该框架认为XReality技术可分为三个层次(XR的三个E,即E3XR):1)道德(确保我们在学习中不造成伤害);2)教育效果(确保学习对我们的目标和成果有效);3)Eudaimonia(确保学习既有效又道德)。通过开放式和轴向编码,我们发现最常见的是对认知的调查或对文献的回顾,其次是对技术和教学干预措施的研究。在所审查的研究中,VR 被提及最多,其次是 MR,而令人惊讶的是,在研究中没有提及 AR。人工智能与 XReality 的结合主要是为了提供可操作的洞察力,其次是洞察力和控制力。根据 E3XReality 概念框架对研究进行的分析表明,目前的工作主要处于教育状态,需要做更多的工作才能过渡到更复杂的 Eudaimonia 状态。此外,29 项审查研究还提出了一些挑战。本文的贡献在于对这些挑战进行了广泛的综述,并对未来在教育中使用 XReality 与人工智能提出了建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A novel ethical analysis of educational XR and AI in literature

This review paper aims to search the landscape of Extended Reality or XReality technology in light of Artificial Intelligence or AI. Through an examination of the Web of Science or WoS, a total of 29 studies were selected for review. We extracted information on the XReality with AI trends in the studies and further classified the pedagogical impact of the studies using the E3XReality framework suggesting that XReality technology may fall into three levels (three Es for XR hence E3XR): 1) Ethics (making sure we do and receive no harm in learning), 2) Educational effectiveness (making sure learning is effective to our goals and outcomes), and 3) Eudaimonia (making sure learning is both effective and ethical). Using open and axial coding, we find that a survey of perceptions or review of the literature was most often made, followed by the study of technical and pedagogical interventions. VR followed by MR was noted the most in the reviewed studies and surprisingly no mention of AR in the silo was made. The use of AI with XReality was mostly done to provide actionable insight, followed by insight and control. The analysis of studies against the conceptual framework E3XReality suggested that current work is largely at the education state and more work is needed to transition to a more sophisticated state of Eudaimonia. Further, several challenges were obtained from the 29 reviewed studies. The contribution of this paper is to offer an extensive synthesis of challenges as well as future recommendations for using XReality with AI in education.

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