{"title":"从自然语言生成多体模型","authors":"Johannes Gerstmayr, Peter Manzl, Michael Pieber","doi":"10.1007/s11044-023-09962-0","DOIUrl":null,"url":null,"abstract":"<p>Computational models are conventionally created with input data, script files, programming interfaces, or graphical user interfaces. This paper explores the potential of expanding model generation, with a focus on multibody system dynamics. In particular, we investigate the ability of Large Language Model (LLM), to generate models from natural language. Our experimental findings indicate that LLM, some of them having been trained on our multibody code Exudyn, surpass the mere replication of existing code examples. The results demonstrate that LLM have a basic understanding of kinematics and dynamics, and that they can transfer this knowledge into a programming interface. Although our tests reveal that complex cases regularly result in programming or modeling errors, we found that LLM can successfully generate correct multibody simulation models from natural-language descriptions for simpler cases, often on the first attempt (zero-shot).</p><p>After a basic introduction into the functionality of LLM, our Python code, and the test setups, we provide a summarized evaluation for a series of examples with increasing complexity. We start with a single mass oscillator, both in SciPy as well as in Exudyn, and include varied inputs and statistical analysis to highlight the robustness of our approach. Thereafter, systems with mass points, constraints, and rigid bodies are evaluated. In particular, we show that in-context learning can levitate basic knowledge of a multibody code into a zero-shot correct output.</p>","PeriodicalId":49792,"journal":{"name":"Multibody System Dynamics","volume":"14 1","pages":""},"PeriodicalIF":2.6000,"publicationDate":"2024-01-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Multibody Models Generated from Natural Language\",\"authors\":\"Johannes Gerstmayr, Peter Manzl, Michael Pieber\",\"doi\":\"10.1007/s11044-023-09962-0\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<p>Computational models are conventionally created with input data, script files, programming interfaces, or graphical user interfaces. This paper explores the potential of expanding model generation, with a focus on multibody system dynamics. In particular, we investigate the ability of Large Language Model (LLM), to generate models from natural language. Our experimental findings indicate that LLM, some of them having been trained on our multibody code Exudyn, surpass the mere replication of existing code examples. The results demonstrate that LLM have a basic understanding of kinematics and dynamics, and that they can transfer this knowledge into a programming interface. Although our tests reveal that complex cases regularly result in programming or modeling errors, we found that LLM can successfully generate correct multibody simulation models from natural-language descriptions for simpler cases, often on the first attempt (zero-shot).</p><p>After a basic introduction into the functionality of LLM, our Python code, and the test setups, we provide a summarized evaluation for a series of examples with increasing complexity. We start with a single mass oscillator, both in SciPy as well as in Exudyn, and include varied inputs and statistical analysis to highlight the robustness of our approach. Thereafter, systems with mass points, constraints, and rigid bodies are evaluated. In particular, we show that in-context learning can levitate basic knowledge of a multibody code into a zero-shot correct output.</p>\",\"PeriodicalId\":49792,\"journal\":{\"name\":\"Multibody System Dynamics\",\"volume\":\"14 1\",\"pages\":\"\"},\"PeriodicalIF\":2.6000,\"publicationDate\":\"2024-01-17\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Multibody System Dynamics\",\"FirstCategoryId\":\"5\",\"ListUrlMain\":\"https://doi.org/10.1007/s11044-023-09962-0\",\"RegionNum\":2,\"RegionCategory\":\"工程技术\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"MECHANICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Multibody System Dynamics","FirstCategoryId":"5","ListUrlMain":"https://doi.org/10.1007/s11044-023-09962-0","RegionNum":2,"RegionCategory":"工程技术","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"MECHANICS","Score":null,"Total":0}
Computational models are conventionally created with input data, script files, programming interfaces, or graphical user interfaces. This paper explores the potential of expanding model generation, with a focus on multibody system dynamics. In particular, we investigate the ability of Large Language Model (LLM), to generate models from natural language. Our experimental findings indicate that LLM, some of them having been trained on our multibody code Exudyn, surpass the mere replication of existing code examples. The results demonstrate that LLM have a basic understanding of kinematics and dynamics, and that they can transfer this knowledge into a programming interface. Although our tests reveal that complex cases regularly result in programming or modeling errors, we found that LLM can successfully generate correct multibody simulation models from natural-language descriptions for simpler cases, often on the first attempt (zero-shot).
After a basic introduction into the functionality of LLM, our Python code, and the test setups, we provide a summarized evaluation for a series of examples with increasing complexity. We start with a single mass oscillator, both in SciPy as well as in Exudyn, and include varied inputs and statistical analysis to highlight the robustness of our approach. Thereafter, systems with mass points, constraints, and rigid bodies are evaluated. In particular, we show that in-context learning can levitate basic knowledge of a multibody code into a zero-shot correct output.
期刊介绍:
The journal Multibody System Dynamics treats theoretical and computational methods in rigid and flexible multibody systems, their application, and the experimental procedures used to validate the theoretical foundations.
The research reported addresses computational and experimental aspects and their application to classical and emerging fields in science and technology. Both development and application aspects of multibody dynamics are relevant, in particular in the fields of control, optimization, real-time simulation, parallel computation, workspace and path planning, reliability, and durability. The journal also publishes articles covering application fields such as vehicle dynamics, aerospace technology, robotics and mechatronics, machine dynamics, crashworthiness, biomechanics, artificial intelligence, and system identification if they involve or contribute to the field of Multibody System Dynamics.