在老年精神病学中使用虚拟现实技术的可行性。

IF 3.6 3区 医学 Q2 GERIATRICS & GERONTOLOGY
Sandra Anna Just, Alva Lütt, Paula Siegle, Eva Janina Döring-Brandl
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引用次数: 0

摘要

目的:基于虚拟现实的干预措施已成为数字心理健康的重要组成部分,它提供了可获得和可扩展的治疗方案。然而,针对老年患者的虚拟现实方法研究却很少。这项探索性研究考察了对老年精神病患者使用虚拟现实技术(VR)的可行性,并将存在感作为主要结果:研究对象包括 N = 30 名年龄在 59-92 岁之间、目前正在接受老年精神科住院和日间门诊治疗的患者。在进行十分钟的放松式 VR 体验之前、期间和之后,对参与者进行了评估。通过问卷调查了解了他们对数字媒体和 VR 的态度、主观数字能力和以往经验。在 VR 体验过程中,使用快速晕动病量表(FMS)反复测量晕动病。患者对自己在虚拟环境中的晕动症和总体健康状况进行评分。虚拟环境中的临场感则通过 Igroup Presence Questionnaire(IPQ)进行量化:结果:参与者报告了虚拟环境中明显的存在感(M = 0.41 ± 1.4),尤其是空间存在感。少数患者报告了晕动症。有三名患者在 VR 应用程序结束前终止了体验。据报告,VR 体验期间的平均幸福感较高(70/100)。临场感与晕动症呈显著负相关。临场感、晕动病和幸福感与年龄无明显相关性,不同组别之间也无明显差异:这项研究强调了基于 VR 的体验在治疗老年精神病患者方面的潜力,并突出了他们使用 VR 技术的意愿和能力。虽然研究结果很有希望,但未来的研究应该探索更多的交互式 VR 场景,并评估其在老年人群中的安全性和可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Feasibility of using virtual reality in geriatric psychiatry

Feasibility of using virtual reality in geriatric psychiatry

Objectives

Virtual Reality-based interventions have become an important element of digital mental health, offering accessible and scalable treatment options. However, studies on VR-based approaches in elderly patients are scarce. This explorative study examined the feasibility of using Virtual Reality (VR) for elderly patients with psychiatric illness, focusing on the sense of presence as the primary outcome.

Methods

The study included N = 30 patients between the ages of 59–92 years who were currently in geriatric psychiatric inpatient and day clinic treatment. Participants were assessed before, during and after a relaxing ten-minute VR experience. Attitude towards digital media and VR, subjective digital competence, and previous experience were examined using questionnaires. Motion sickness was measured repeatedly during the VR experience using the Fast Motion Sickness Scale (FMS). Patients rated their motion sickness and their general well-being in the virtual environment. Sense of presence in the virtual environment was quantified with the Igroup Presence Questionnaire (IPQ).

Results

Participants reported a notable sense of presence (M = 0.41 ± 1.4) in the virtual environment, particularly in terms of spatial presence. Motion sickness was reported by a minority of patients. Three patients terminated the VR application before it was finished. The average well-being during the VR experience was reported as high (70/100). Sense of presence and motion sickness showed a significant negative correlation. Presence, motion sickness and well-being were not significantly correlated with age, nor did they differ significantly between groups.

Conclusions

This study underscores the potential of VR-based experiences in the treatment of elderly psychiatric patients and highlights their willingness and ability to engage with VR technology. While the results are promising, future research should explore more interactive VR scenarios and assess their safety and feasibility in elderly populations.

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来源期刊
CiteScore
6.10
自引率
2.50%
发文量
168
审稿时长
4-8 weeks
期刊介绍: The rapidly increasing world population of aged people has led to a growing need to focus attention on the problems of mental disorder in late life. The aim of the Journal is to communicate the results of original research in the causes, treatment and care of all forms of mental disorder which affect the elderly. The Journal is of interest to psychiatrists, psychologists, social scientists, nurses and others engaged in therapeutic professions, together with general neurobiological researchers. The Journal provides an international perspective on the important issue of geriatric psychiatry, and contributions are published from countries throughout the world. Topics covered include epidemiology of mental disorders in old age, clinical aetiological research, post-mortem pathological and neurochemical studies, treatment trials and evaluation of geriatric psychiatry services.
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