思维游离、观众互动与教育视频的意义结构之间的关联

IF 8.9 1区 教育学 Q1 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS
Gerrit Anders , Jürgen Buder , Martin Merkt , Etienne Egger , Markus Huff
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引用次数: 0

摘要

在过去几年中,尤其是在 COVID-19 大流行的背景下,在线视频已成为教育不可或缺的一部分。因此,了解如何设计此类视频才能为观看者提供高效、引人入胜的学习体验至关重要。关于学习成功与否,思维游离的发生尤为重要。因此,这项预先登记的研究通过分析观众行为(如按下暂停键)、思维游离和事件分割之间的关系,利用德国一个大型教育视频在线视频平台的日志文件,结合两项在线研究收集的数据,对在线视频的感知进行了调查。与我们的预期相反,我们发现暂停、寻求和恢复观看行为与思维游离之间存在显著的正相关。此外,与之前的研究相同,我们发现视频中的暂停行为与有意义的事件边界之间存在显著的正相关。此外,感知到的事件边界与思维游离之间也存在明显的正相关。三种数据来源的三角分析表明,思维游离与感知到的事件边界和可观察到的记录行为(如按下暂停键)同时出现。鉴于思维游离的总体发生率也与自我报告的学习成绩呈正相关,对数据的一种可能解释是,事件边界可能会引发与任务相关的思维游离,甚至可能有利于学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Associations between mind wandering, viewer interactions, and the meaningful structure of educational videos

Over the last years, and especially in the context of the COVID-19 pandemic, online videos have become an integral part of education. Therefore, it is essential to understand how to design such videos to provide an efficient and engaging learning experience for the viewers. Regarding learning success, the occurrence of mind wandering is of particular relevance. Thus, this preregistered research investigates the perception of online videos by analyzing the relationship between viewer behavior (such as pause button presses), mind wandering, and event segmentation by employing logfiles of a large German online video platform for educational videos combined with data collected in two online studies. Contrary to our expectations, we found a significant positive correlation between pausing, seek and resume viewer behavior, and mind wandering. Furthermore, replicating previous research, we identified a significant positive correlation between pausing behavior and meaningful event boundaries in the video. Additionally, a significant positive correlation between perceived event boundaries and mind wandering was shown. The triangulation of three data sources suggests that mind-wandering co-occurs with perceived event boundaries and observable, logged behavior (e.g., pressing the pause button). Given that the overall mind-wandering occurrence was also positively related to self-reported learning, a possible interpretation of the data is that event boundaries may trigger task-related mind-wandering that might even be conducive to learning.

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来源期刊
Computers & Education
Computers & Education 工程技术-计算机:跨学科应用
CiteScore
27.10
自引率
5.80%
发文量
204
审稿时长
42 days
期刊介绍: Computers & Education seeks to advance understanding of how digital technology can improve education by publishing high-quality research that expands both theory and practice. The journal welcomes research papers exploring the pedagogical applications of digital technology, with a focus broad enough to appeal to the wider education community.
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