开发并验证参与有时间限制的合作活动的动机量表

IF 5.3 2区 计算机科学 Q1 COMPUTER SCIENCE, CYBERNETICS
Marcelo Gattermann Perin , Leandro de Almeida Melo , Cleidson Ronald Botelho de Souza , Any Caroliny Duarte Batista de Almeida , Fernando Figueira Filho
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引用次数: 0

摘要

有时间限制的合作活动将来自不同背景的参与者聚集在一起,通过在短时间内(例如一到两天)创建计算工具来解决某个问题。这类活动的例子包括黑客马拉松、游戏竞赛、代码节、思想马拉松等。有时间限制的活动对参与的限制最小,每年都有成百上千的人参加越来越多的活动。人们决定参加有时间限制的协作活动的原因各不相同。虽然有几项研究侧重于研究参与这些活动的动机,但对于如何衡量这种动机还没有达成共识。本文旨在开发并验证一种衡量参与者参加有时限协作活动意愿的动机量表。我们的量表在构建过程中使用了定量和定性分析技术。我们的动机模型由一组 20 个问题组成,分为五个子结构,分别测量不同的动机:技术、个人好奇心、个人想法、社会团队合作和业务联系。我们的研究结果表明,我们的测量具有内部可靠性、收敛性和判别性。我们的研究结果有助于人们更广泛地了解参与有时间限制的合作活动的动机,并为此类活动的研究和实践提供了一些启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Developing and validating a scale for motivation in participating in time-bounded collaborative events

Time-bounded collaborative events bring together participants from different backgrounds to address a problem by creating a computational artifact over a short period of time (e.g., one or two days). Examples of these events include hackathons, game jams, codefests, ideathons, etc. Time-bounded events present minimal restrictions for participation, with hundreds of people attending an increasing number of events each year. There are different reasons why people decide to participate in time-bounded collaborative events. While several studies focused on studying the motivations to participate in these events, there is no consensus on how to measure this motivation. This paper aims to develop and validate a measure of motivation that addresses the participants’ willingness to attend a time-bounded collaborative event. The construction process of our scale used quantitative and qualitative analysis techniques. Our model of motivation is composed of a set of 20 questions that are grouped into five sub-constructs that measure different motivations: Technical, Personal Curiosity, Personal Ideation, Social Teamwork, and Business Connections. Our results show that our measure has internal reliability and convergent and discriminant validity. Our findings contribute to a broader understanding of the motivations for participating in time-bounded collaborative events and provide some implications for the research and practice of such events.

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来源期刊
International Journal of Human-Computer Studies
International Journal of Human-Computer Studies 工程技术-计算机:控制论
CiteScore
11.50
自引率
5.60%
发文量
108
审稿时长
3 months
期刊介绍: The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities. Research areas relevant to the journal include, but are not limited to: • Innovative interaction techniques • Multimodal interaction • Speech interaction • Graphic interaction • Natural language interaction • Interaction in mobile and embedded systems • Interface design and evaluation methodologies • Design and evaluation of innovative interactive systems • User interface prototyping and management systems • Ubiquitous computing • Wearable computers • Pervasive computing • Affective computing • Empirical studies of user behaviour • Empirical studies of programming and software engineering • Computer supported cooperative work • Computer mediated communication • Virtual reality • Mixed and augmented Reality • Intelligent user interfaces • Presence ...
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