医学教育游戏化:通过德尔菲法确定和优先考虑关键要素。

IF 3.1 2区 医学 Q1 EDUCATION & EDUCATIONAL RESEARCH
Medical Education Online Pub Date : 2024-12-31 Epub Date: 2024-01-09 DOI:10.1080/10872981.2024.2302231
Yung-Fu Wang, Ya-Fang Hsu, Kwo-Ting Fang, Liang-Tseng Kuo
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引用次数: 0

摘要

背景:游戏化在医学教育中越来越受欢迎,但其关键要素尚未正式确定。本研究旨在生成一份医学教育游戏化关键要素清单,并对其进行优先排序:本研究采用了两阶段方法,包括德尔菲法和定性访谈。19位具有游戏化专业知识的医学教育工作者参与了德尔菲法阶段的研究。在医学教育游戏化方面拥有三年以上经验的专家组成了专家小组。然后,专家们被要求使用李克特五点量表对游戏化要素进行评分,至少要经过两轮寻求共识的过程。关键要素的共识被预先设定为≥51%的受访者将某一要素评为 "重要 "或 "非常重要"。在定性访谈阶段,10 位专家就这些关键游戏化要素的应用提供了反馈意见:18 名参与者(11 名男性和 7 名女性)完成了本研究的整个德尔菲过程。经过两轮调查,所有要素都达成了共识。有 13 个要素得分超过 4 分(37%),达到了医学教育游戏化关键要素的标准。排在前五位的关键要素分别是与教学目标相结合、游戏规则、快速反馈、公平性和积分/计分。成功实现医学教育游戏化的十三个关键要素被进一步分为两大类:(1)游戏化设计原则;(2)游戏机制:结论:与教育目标相结合、课程设计与教学方法游戏化、机制与原则之间的平衡是成功游戏化的三个关键要素。本研究探讨了游戏化的关键要素,为医学教育工作者提供了医学教育游戏化的实用技巧。今后可以开展有学习者参与的研究,以检验这些游戏化关键要素的有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Gamification in medical education: identifying and prioritizing key elements through Delphi method.

Background: Gamification has gained popularity in medical education, but key elements have not been formally identified. This study aimed to generate and prioritize a list of key elements of gamification in medical education.

Methods: This study utilized a two-stage approach, including the Delphi method and qualitative interview. Nineteen medical educators with expertise in gamification participated in the Delphi method stage. Experts who had more than three years of experience with gamification in medical education constituted the expert panel. The experts were then asked to rate the gamification elements using the Likert five-point scale through at least two consensus-seeking rounds. Consensus for key elements was predefined as ≥ 51% of respondents rating an element as 'important' or"very important." In the qualitative interview stage, 10 experts provided feedback on the application of these key gamification elements.

Results: Eighteen participants (11 males and 7 females) completed the entire Delphi process for this study. After two rounds of surveys, the consensus was reached on all elements. Thirteen elements scored more than 4 points (37%) and reached the criteria of key elements of gamification in medical education. The top five key elements were integration with instruction objectives, game rules, rapid feedback, fairness, and points/scoring. The thirteen key elements for successful gamification in medical education were further organized into two main categories: (1) gamification design principles and (2) game mechanisms.

Conclusions: Integration with educational objectives, gamification in curriculum design and teaching methods, and balancing between the mechanisms and principles were the three key components for successful gamification. This study explored the gamification key elements, providing practical tips for medical educators in their efforts to gamify medical education. Future studies involving learners could be performed to examine the efficacy of these key elements in gamification.

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来源期刊
Medical Education Online
Medical Education Online EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
6.00
自引率
2.20%
发文量
97
审稿时长
8 weeks
期刊介绍: Medical Education Online is an open access journal of health care education, publishing peer-reviewed research, perspectives, reviews, and early documentation of new ideas and trends. Medical Education Online aims to disseminate information on the education and training of physicians and other health care professionals. Manuscripts may address any aspect of health care education and training, including, but not limited to: -Basic science education -Clinical science education -Residency education -Learning theory -Problem-based learning (PBL) -Curriculum development -Research design and statistics -Measurement and evaluation -Faculty development -Informatics/web
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