动画媒体对十一年级学生在 SMAN 1 Batang Anai 学习印度尼西亚和世界动植物群分布的效果

Al-DYAS Pub Date : 2024-01-06 DOI:10.58578/aldyas.v3i1.2472
Raudatul Janah, E. Ernawati
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引用次数: 0

摘要

在学习中使用媒体对于支持学习活动以实现学习目标非常重要。有效使用媒体有助于提高学习质量、学习效果和学习成果。本研究采用的方法是定量实验研究和准实验设计。研究样本为 69 名十一年级学生。研究结果表明,动画媒体的使用对学习效果有显著影响。根据使用 t 检验的计算结果,得到显著性水平为 5%=1.99601,即 t 检验为 5.351 > 1.99601 t 表,因此接受 Ha。实验组的平均值也是 80.82,大于对照组的平均值 68.91。N-Gain 检验表明,实验班的平均 N-Gain 得分为 57.3501,占 57.35%,其中包括 "相当有效 "类别。由此可以得出结论,动画媒体的使用对学习印尼和世界动植物的分布有一定的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Pengaruh Media Animasi terhadap Hasil Belajar Siswa Kelas XI Materi Persebaran Flora Fauna Indonesia dan Dunia di SMAN 1 Batang Anai
The use of media in learning is very important in supporting learning activities to achieve learning objectives. Effective use of media can help improve the quality, effectiveness of learning and learning outcomes. The method used in this research is quantitative with the type of experimental research and Quasi Experimental design. The sample in this research was 69 class XI students. The research results show that there is a significant influence on the use of animation media on learning outcomes. Based on the results of calculations using the t-test, a significance level of 5% = 1.99601 is obtained, meaning that t-test is 5.351 > 1.99601 t-table so that Ha is accepted. The average value in the experimental group was also 80.82, which was greater than the average value in the control group of 68.91. And the N-Gain test shows that the average N-Gain Score for the experimental class is 57.3501 or 57.35%, including the "Quite Effective" category. It can be concluded that there is an influence of the use of animation media on learning the distribution of flora and fauna in Indonesia and the world.
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