以传统游戏为媒介,加深对数字缩减概念的理解uk

Yeni Lativah, M. R. Rijal, Wida Rachmiati
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引用次数: 0

摘要

本研究旨在提高学生对减法概念的理解。本研究的动机是学生难以理解算术减法运算的概念,这可以从研究人员的观察结果中看出,即在学习过程中没有配备使用适当的学习媒体,学习氛围被动,导致学生对减法概念的理解程度较低。因此,研究人员采用了传统游戏媒体 gapuk in subtractin 材料作为解决这些问题的方法,希望能增加学生对减法概念的理解。课堂行动研究分两个周期进行,包括计划、实施、观察和反思。采用的数据分析技术是班级平均测试和完成百分比。研究结果表明,通过使用传统游戏媒体,gapuk 可以提高 Serang Regency SDN Curug Barang Serang 二年级学生对减法概念的理解。这可以从第一周期学生掌握程度的提高中看出,第一周期学生掌握程度提高了 55.56%,平均值为 70.00,第二周期学生掌握程度提高了 83.33%,平均值为 75.56。根据研究结果,可以得出结论:使用传统的 gapuk 游戏媒体可以提高 SDN Curug Barang Serang Regency 二年级学生对减法概念的理解。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PENINGKATAN PEMAHAMAN KONSEP PENGURANGAN BILANGAN MELALUI MEDIA PERMAINAN TRADISIONAL GAPUK
This study aims to improve students understanding of the concept of subtraction.This research is motivated by students difficulties in understanding the concept of arithmetic subtraction operations, this can be seen from the results of observations made by researchers, namely the learning process carried out has not been equipped with the use of appropriate learning media and a passive learning atmosphere, causing students understanding of the concept of reduction to be low. Therefore, thr researchers used the traditional game media gapuk in subtractin material as a solution to these problems in the hope that students understanding of concept of substraction can increase.The research method used in this research is classroom action research (PTK). This PTK is carried out in two cycles consisting of planning, implementing actions, observing and reflecting. The data analysis technique used is the class average test and the percentage of completeness. The results of this study indicate that by using the traditional game media, gapuk can improve the understanding of the concept of subtraction for class II students at SDN Curug Barang Serang, Serang Regency. This can be seen from the increase in student mastery in the first cycle 55,56 % and average value of 70,00, then increased in the second cycle, students who completed reached 83,33% and the average score was 75,56. Based on the results of the study, it can be concluded that the use of traditional gapuk game media can improve the understanding of the concept of subtraction for class II students at SDN Curug Barang Serang Regency.
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