分析学生对在词汇学习过程中使用 Kahoot 游戏的看法

Nirwana Darwis, Nur Ikhsan Amal
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引用次数: 0

摘要

一般来说,教学活动大多以书本、教师讲解教材、书面或口头练习为辅助手段。这种学习方式比较单调。随着科技的发展和互联网的普及,作为教育工作者,利用基于技术的在线学习应用程序(如 Kahoot)是合理的。本研究旨在了解学生对在词汇学习过程中使用 Kahoot 游戏的看法。本研究的参与者是曾使用过 Kahoot 的 XI Bahasa 班学生。这项定性研究使用问卷、访谈和文献资料作为工具,采用目的性抽样技术选择参与者,通过访谈获取数据。结果显示,Kahoot 对学生的学习产生了许多积极影响。研究发现,学生认为 Kahoot 是一个在线学习平台,可以提高学习兴趣,增强词汇知识,提高学习动力和热情,从而通过灵活的学习过程主动学习。此外,本研究还发现了学生在使用 Kahoot 时遇到的困难,如网络连接不畅。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
AN ANALYSIS OF STUDENTS’ PERCEPTION USING KAHOOT GAME IN VOCABULARY LEARNING PROCESS
In general, teaching and learning activities are mostly supported by books, the presentation of the materials by the teacher, and written or oral exercises. This type of learning method is monotonous. With technological developments and the internet as an educator, it is reasonable to utilize technology-based online learning applications, such as Kahoot. This research aims to find out the students' perceptions using Kahoot game in the vocabulary learning process. The participants of this research are XI Bahasa class students at MAN 1 BONE who have experienced using Kahoot. This qualitative research used questionnaire, interview, and documentation as instruments, purposive sampling technique was used to select participants to get data through interview. The results showed that Kahoot provides many positive impacts on students' learning. It was found that students perceive Kahoot as an online learning platform that increases interest, improves their vocabulary knowledge, and increases their motivation and enthusiasm which leads to active learning through flexible learning process. In addition, this research found difficulties that students experienced when using Kahoot, such as poor internet connection.
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