游戏教育辅助下的情境教学(CTL)学习模式对四年级学生力与运动教材学习成果的影响

I. Rahmawati, Ai Hayati Rahayu, Cecep Sadikin
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引用次数: 0

摘要

这项研究的动机是,在所观察的学校中,学习过程缺乏变化,从而影响了学生的参与度和较低的学习成绩。本研究的目的是调查通过单词墙游戏进行情境教学(CTL)模式对 Gerak dan Gaya 教材中四年级学生学习成果的影响。研究方法是一组前测-后测实验。样本为 38 名学生。使用的工具是基于布鲁姆分类法的认知测试。基于统计检验的研究结果表明,CTL 模式对学生的学习成果产生了影响,应用该模式后,前测和后测成绩之间的显著差异证明了这一点。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
PENGARUH MODEL PEMBELAJARAN CONTEXTUAL TEACHING AND LEARNING (CTL) BERBANTUAN GAMES EDUCATION TERHADAP HASIL BELAJAR SISWA KELAS IV PADA MATERI GAYA DAN GERAK
This research is motivated by the lack of variation in the learning process in the observed schools so that impact on student participation and low learning outcomes. The purpuso of this study was to investigate the effect of the Contextual Teaching Learning (CTL) model by wordwall games on the learning outcomes of fourth grade student in the material of Gerak dan Gaya. The research method is experimental one group pretes-posttes. The sample is 38 student. The instrument used is s cognitive test based on Bloom’s Taxonomy. The results of the study based on statistical test stated that CTL model had an effect on student learning outcomes as evidenced by the significant defference between pretes and posttest scores after applying the model.
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