通过基于品德教育的漫画媒体提高四年级的学习成绩

Ari Uswatun Khasanah, Feri Tirtoni
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引用次数: 0

摘要

本研究旨在解决四年级品德教育中学习成绩低下这一紧迫问题。本研究采用定量预实验设计(即 "单镜头案例研究"),调查以品德教育为重点的漫画媒体对学习成果的影响。这项研究的样本包括 24 名小学生,并采用多项选择后测来衡量学习成果。数据分析由 SPSS 软件 22 版协助进行,采用单样本 t 检验,结果显示以品格教育为重点的漫画媒体对四年级学生的学习成果有显著影响(t = 6.789,p < 0.001)。研究结果凸显了创新教学工具在提高教育质量方面的潜力,并对课程开发和教学设计产生了影响。 亮点: 创新教学法:利用基于品德教育的漫画媒体提高四年级学生的学习成绩。 定量评估:采用前实验设计和单样本 t 检验,分析漫画媒体对学生成绩的影响。 显著影响:显著提高学习成绩,凸显创意教育工具的潜力。 关键词品德教育、漫画媒体、学习成绩、小学、教学创新。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Enhancing Grade 4 Learning Outcomes through Character Education-Based Comic Media
This study addresses the pressing issue of low learning outcomes in the context of grade 4 character education. Employing a quantitative pre-experimental design known as the One-Shoot Case Study, this research investigates the efficacy of character education-focused comic media on learning outcomes. The study encompasses a sample of 24 elementary school students and employs a multiple-choice posttest to measure learning outcomes. The data analysis, facilitated by SPSS software version 22, applies a one-sample t-test, revealing a significant influence of character education-based comic media (t = 6.789, p < 0.001) on the learning outcomes of grade 4 students. The outcomes underscore the potential of innovative pedagogical tools in enhancing education quality, with implications for curriculum development and instructional design. Highlights: Innovative Pedagogy: Employing character education-based comic media to enhance learning outcomes in grade 4 education. Quantitative Assessment: Utilizing a pre-experimental design and one-sample t-test to analyze the impact of comic media on student performance. Significant Influence: Demonstrating a notable improvement in learning outcomes, emphasizing the potential of creative educational tools. Keywords: Character education, comic media, learning outcomes, elementary school, pedagogical innovation.
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