{"title":"通过基于品德教育的漫画媒体提高四年级的学习成绩","authors":"Ari Uswatun Khasanah, Feri Tirtoni","doi":"10.21070/ijemd.v21i4.790","DOIUrl":null,"url":null,"abstract":"This study addresses the pressing issue of low learning outcomes in the context of grade 4 character education. Employing a quantitative pre-experimental design known as the One-Shoot Case Study, this research investigates the efficacy of character education-focused comic media on learning outcomes. The study encompasses a sample of 24 elementary school students and employs a multiple-choice posttest to measure learning outcomes. The data analysis, facilitated by SPSS software version 22, applies a one-sample t-test, revealing a significant influence of character education-based comic media (t = 6.789, p < 0.001) on the learning outcomes of grade 4 students. The outcomes underscore the potential of innovative pedagogical tools in enhancing education quality, with implications for curriculum development and instructional design. Highlights: Innovative Pedagogy: Employing character education-based comic media to enhance learning outcomes in grade 4 education. Quantitative Assessment: Utilizing a pre-experimental design and one-sample t-test to analyze the impact of comic media on student performance. Significant Influence: Demonstrating a notable improvement in learning outcomes, emphasizing the potential of creative educational tools. Keywords: Character education, comic media, learning outcomes, elementary school, pedagogical innovation.","PeriodicalId":131820,"journal":{"name":"Indonesian Journal of Education Methods Development","volume":"4 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Enhancing Grade 4 Learning Outcomes through Character Education-Based Comic Media\",\"authors\":\"Ari Uswatun Khasanah, Feri Tirtoni\",\"doi\":\"10.21070/ijemd.v21i4.790\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"This study addresses the pressing issue of low learning outcomes in the context of grade 4 character education. Employing a quantitative pre-experimental design known as the One-Shoot Case Study, this research investigates the efficacy of character education-focused comic media on learning outcomes. The study encompasses a sample of 24 elementary school students and employs a multiple-choice posttest to measure learning outcomes. The data analysis, facilitated by SPSS software version 22, applies a one-sample t-test, revealing a significant influence of character education-based comic media (t = 6.789, p < 0.001) on the learning outcomes of grade 4 students. The outcomes underscore the potential of innovative pedagogical tools in enhancing education quality, with implications for curriculum development and instructional design. Highlights: Innovative Pedagogy: Employing character education-based comic media to enhance learning outcomes in grade 4 education. Quantitative Assessment: Utilizing a pre-experimental design and one-sample t-test to analyze the impact of comic media on student performance. Significant Influence: Demonstrating a notable improvement in learning outcomes, emphasizing the potential of creative educational tools. Keywords: Character education, comic media, learning outcomes, elementary school, pedagogical innovation.\",\"PeriodicalId\":131820,\"journal\":{\"name\":\"Indonesian Journal of Education Methods Development\",\"volume\":\"4 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-09-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Indonesian Journal of Education Methods Development\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.21070/ijemd.v21i4.790\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Indonesian Journal of Education Methods Development","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.21070/ijemd.v21i4.790","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Enhancing Grade 4 Learning Outcomes through Character Education-Based Comic Media
This study addresses the pressing issue of low learning outcomes in the context of grade 4 character education. Employing a quantitative pre-experimental design known as the One-Shoot Case Study, this research investigates the efficacy of character education-focused comic media on learning outcomes. The study encompasses a sample of 24 elementary school students and employs a multiple-choice posttest to measure learning outcomes. The data analysis, facilitated by SPSS software version 22, applies a one-sample t-test, revealing a significant influence of character education-based comic media (t = 6.789, p < 0.001) on the learning outcomes of grade 4 students. The outcomes underscore the potential of innovative pedagogical tools in enhancing education quality, with implications for curriculum development and instructional design. Highlights: Innovative Pedagogy: Employing character education-based comic media to enhance learning outcomes in grade 4 education. Quantitative Assessment: Utilizing a pre-experimental design and one-sample t-test to analyze the impact of comic media on student performance. Significant Influence: Demonstrating a notable improvement in learning outcomes, emphasizing the potential of creative educational tools. Keywords: Character education, comic media, learning outcomes, elementary school, pedagogical innovation.