不易察觉,寓教于乐:游戏化对公众环保行为的影响

Xiaoqiong Qiao, Zhenglin Zhang
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引用次数: 0

摘要

面对日益增长的环境可持续发展压力,许多公司都在探索将 "绿色 "实践纳入日常流程的创新方法。本研究旨在探讨以环境认同和用户契合度为中介的游戏化赋权对亲环境行为的影响机制,并基于 341 名参与者的问卷进行数据分析。研究发现:游戏化对用户的环境认同和用户契合度有积极影响;环境认同和用户契合度能促进亲环境行为的产生和延续;环境认同和用户契合度在个体亲环境行为效应中起中介作用。该研究丰富了游戏化和亲环境行为的相关研究,为绿色信息系统的开发和设计提供了建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Imperceptible, Entertaining: The Impact of Gamification on Public Friendly Environmental Behavior
Faced with growing pressure for environmental sustainability, many companies are exploring innovative ways to incorporate “green” practices into their day-to-day processes. The purpose of this study was to explore the impact mechanism of gamified empowerment mediated by environmental identity and user engagement on pro-environmental behaviors, and to conduct data analysis based on the questionnaires of 341 participants. The study found that: gamification has a positive impact on users’ environmental identity and user fit; environmental identity and user fit can promote the generation and continuation of pro-environmental behavior; environmental identity and user fit play an intermediary role in individual pro-environmental behavior effect. The research enriches the related research on gamification and pro-environmental behavior, and provides suggestions for the development and design of green information systems.
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