{"title":"不易察觉,寓教于乐:游戏化对公众环保行为的影响","authors":"Xiaoqiong Qiao, Zhenglin Zhang","doi":"10.54097/ajmss.v4i3.12604","DOIUrl":null,"url":null,"abstract":"Faced with growing pressure for environmental sustainability, many companies are exploring innovative ways to incorporate “green” practices into their day-to-day processes. The purpose of this study was to explore the impact mechanism of gamified empowerment mediated by environmental identity and user engagement on pro-environmental behaviors, and to conduct data analysis based on the questionnaires of 341 participants. The study found that: gamification has a positive impact on users’ environmental identity and user fit; environmental identity and user fit can promote the generation and continuation of pro-environmental behavior; environmental identity and user fit play an intermediary role in individual pro-environmental behavior effect. The research enriches the related research on gamification and pro-environmental behavior, and provides suggestions for the development and design of green information systems.","PeriodicalId":503570,"journal":{"name":"Academic Journal of Management and Social Sciences","volume":"16 1","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-10-11","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Imperceptible, Entertaining: The Impact of Gamification on Public Friendly Environmental Behavior\",\"authors\":\"Xiaoqiong Qiao, Zhenglin Zhang\",\"doi\":\"10.54097/ajmss.v4i3.12604\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Faced with growing pressure for environmental sustainability, many companies are exploring innovative ways to incorporate “green” practices into their day-to-day processes. The purpose of this study was to explore the impact mechanism of gamified empowerment mediated by environmental identity and user engagement on pro-environmental behaviors, and to conduct data analysis based on the questionnaires of 341 participants. The study found that: gamification has a positive impact on users’ environmental identity and user fit; environmental identity and user fit can promote the generation and continuation of pro-environmental behavior; environmental identity and user fit play an intermediary role in individual pro-environmental behavior effect. The research enriches the related research on gamification and pro-environmental behavior, and provides suggestions for the development and design of green information systems.\",\"PeriodicalId\":503570,\"journal\":{\"name\":\"Academic Journal of Management and Social Sciences\",\"volume\":\"16 1\",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-10-11\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Academic Journal of Management and Social Sciences\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.54097/ajmss.v4i3.12604\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Academic Journal of Management and Social Sciences","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.54097/ajmss.v4i3.12604","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
Imperceptible, Entertaining: The Impact of Gamification on Public Friendly Environmental Behavior
Faced with growing pressure for environmental sustainability, many companies are exploring innovative ways to incorporate “green” practices into their day-to-day processes. The purpose of this study was to explore the impact mechanism of gamified empowerment mediated by environmental identity and user engagement on pro-environmental behaviors, and to conduct data analysis based on the questionnaires of 341 participants. The study found that: gamification has a positive impact on users’ environmental identity and user fit; environmental identity and user fit can promote the generation and continuation of pro-environmental behavior; environmental identity and user fit play an intermediary role in individual pro-environmental behavior effect. The research enriches the related research on gamification and pro-environmental behavior, and provides suggestions for the development and design of green information systems.