了解印度对传统(2D)和虚拟现实(3D)网上杂货店的采用情况:一项探索性研究

P. Vishwakarma, S. Mukherjee, Biplab Datta, Charu Sijoria
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引用次数: 0

摘要

本研究是一项开创性的工作,旨在研究传统二维(2D)和虚拟现实(3D)网上杂货店在尚未体验过网上杂货店购物的印度顾客中的比较采用情况。本研究采用了探索性定性研究方法,以探索二维和三维网上杂货店采用情况对比的决定因素。研究分析了 26 个印度非网上购物用户的访谈。在主题分析的帮助下,文章揭示了影响使用传统和虚拟现实网上杂货店的因素。本研究首次尝试对二维和三维网上杂货店进行比较,从而丰富了印度网上杂货店购物方面的文献。它还让人们了解到在尝试实施虚拟现实在线杂货店时需要注意的关键因素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Understanding the Adoption of Traditional (2D) and Virtual Reality (3D) Online Grocery Store in India:An Exploratory Study
This study is a pioneering effort to study the comparative adoption of traditional two-dimensional (2D) and virtual reality (3D) online grocery stores among Indian customers who are yet to experience online grocery shopping. This study has adopted an exploratory qualitative research method to explore the determinants of the adoption of both 2D and 3D online grocery stores in comparison to each other. Twenty-six interviews from Indian non-users of online grocery have been analysed. With the help of the thematic analysis, the article uncovers the factors affecting the use of traditional and virtual reality online grocery stores. This study is the first attempt to compare 2D and 3D online grocery stores and, thereby adds to the literature on online grocery shopping in the Indian context. It also provides a sense of the critical factors they need to take care of while trying to implement virtual reality online grocery stores.
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