基于元宇宙成熟度模型的虚拟世界比较

Markus Weinberger, Daniel Gross
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引用次数: 0

摘要

元世界愿景的实现和采用仍处于起步阶段。为了回答当今虚拟世界离元宇宙愿景有多近的问题,我们运用元宇宙成熟度模型对以下八个选定的虚拟世界进行了抽样评估:《激战 2》(Guild Wars 2)、《堡垒之夜》(Fortnite)、《第二人生》(Second Life)、《Roblox》、《VRChat》、《Decentraland》、《地平线世界》(Horizon Worlds)和《沙盒》(The Sandbox)。该模型包括八个核心属性,每个属性有五个成熟度等级。结果表明,一方面,元宇宙的技术前提条件,如足够的计算能力、网络技术和互操作性标准,尚未得到满足。另一方面,主要取决于战略的核心属性,如持久性和经济系统,如果战略得到相应的调整,则可以产生较高的成熟度。由于这项研究表明了元数据成熟度模型的实用性,今后的研究应反复评估元数据成熟度,以跟踪进展情况并确定进一步发展的需要。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
A comparison of virtual worlds based on the metaverse maturity model
The realization and adoption of the metaverse vision is still in its infancy. In order to answer the question of how close today's virtual worlds get to this metaverse vision, the metaverse maturity model has been applied to evaluate a sample of eight selected virtual worlds: Guild Wars 2, Fortnite, Second Life, Roblox, VRChat, Decentraland, Horizon Worlds, and The Sandbox. The model comprises eight core attributes with five maturity levels each. The results indicate that, on the one hand, technical preconditions for the metaverse, e.g.,sufficient computing power, network technology, and interoperability standards, are not yet met. On the other hand, core attributes which mainly depend on strategy, e.g., persistence and economic systems can yield high maturity levels, if the strategy is aligned accordingly. As the study shows the usefulness of the metaverse maturity model, future research should repeatedly evaluate metaverse maturity to track progress and identify the need for further development.
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