Emogamification to Enhance Emotional Competency among Primary School Children

Asma Perveen, Wan Nurul Izza Wan Husin, Ahmad Nurzid Rosli, Kannamah Mottan, Aroyewun Temitope Falashade
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引用次数: 0

摘要

本研究的目的是测试小学生使用 Emogamification 应用程序的情况,以降低他们辍学的情绪和行为风险。研究方法为准实验设计,共招募了 60 名参与者,年龄在 7 至 12 岁之间,男孩(29 人)和女孩(31 人)均来自霹雳州的小学教育阶段。对小学生辍学的情绪和行为风险量表进行了事前和事后评估。学生被随机分配到对照组(30 人)和情绪游戏治疗组(30 人)。对治疗组和对照组进行辍学情绪行为风险量表的前后评估。结果显示,Emogamification 治疗组的治疗前平均得分与对照组有显著差异。组内差异明显(P <0.05)。结果显示,Emogamification 的对照组和治疗组的前后结果分析在统计学上存在差异。Emogamification 应用程序是提高小学生情绪能力和行为管理的有效工具。研究证明,该应用程序在学校和辅导环境中具有可用性和有效性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Emogamification to Enhance Emotional Competency among Primary School Children
The objective of this study was to test the Emogamification apps among the primary school children to reduce their emotional and behavioural risk of school drop. The research method was Quasi-experimental design, with 60 participants age range 7 to 12 years, boys (N=29, girls (N=31) from primary level of education of school in Perak, were recruited for the study. Emotional and Behavioural Risk Scale of School dropout among Primary School Children was administered for pre and post assessment. Students were randomly assigned in control group (30) and therapy group to play Emogamification (30). The Emotional Behavioural risk scale of school dropout was administered to assess the pre and post results, among therapy and control group. Results reveals that there was significant mean difference among the score of pre among therapy group of Emogamification. There was significant difference p <0.05) within the groups. The results show statistical differences for the control group and therapy group of Emogamification in comparison to their pre and post results analysis. Emogamification app is an effective tool to enhance emotional competency and behavioural management among primary school children. The research provided evidence that the application has usability and efficacy to be administered in school and counselling settings.
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