利用手机游戏开展 TTW 对 UNIPA Kampus Blitar 英语专业学生词汇学习的影响

M. A. Huda
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引用次数: 0

摘要

Unipa Kampus Blitar 学校的英语学生的英语教学以词汇教学法为基础,其中包括工作表。问题是他们的词汇掌握程度较低。本项目旨在调查 Think Talk Write 手机游戏在语言教学中的潜力。本项目旨在找出其有效性。采用的方法是准实验法。结果显示 F = 27.108。使用手机游戏进行 TTW 的概率 (P) 为 0.000。使用 TTW 和手机游戏的班级的平均值为 74.347,而未使用 TTW 的班级的平均值为 59.811。在玩手机游戏时,使用 TTW 的班级平均值更高。总之,学生可以使用 TTW 和手机游戏来学习英语,以提高词汇成绩。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
The Effect of TTW With Mobile Games in Learning Vocabulary for English Students of UNIPA Kampus Blitar
Teaching English for English students of Unipa Kampus Blitar is based on vocabulary approach that involves worksheet. The problem is they have low vocabulary mastery. This project aims to investigate the potential of Think Talk Write mobile games for language instruction. It was conducted to find out its effectiveness. The method used is quasi-experimental. The result shows F = 27.108. The probability (P) TTW with Mobile game shows 0.000. Class using TTW with Mobile Games shows mean 74.347 and class learned without treatment shows 59.811. When playing mobile games, the class utilizing TTW has a higher mean value. In conclusion, students can use TTW with Mobile Games to learn English for better vocabulary achievement.
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