{"title":"利用手机游戏开展 TTW 对 UNIPA Kampus Blitar 英语专业学生词汇学习的影响","authors":"M. A. Huda","doi":"10.28926/jdr.v7i2.351","DOIUrl":null,"url":null,"abstract":"Teaching English for English students of Unipa Kampus Blitar is based on vocabulary approach that involves worksheet. The problem is they have low vocabulary mastery. This project aims to investigate the potential of Think Talk Write mobile games for language instruction. It was conducted to find out its effectiveness. The method used is quasi-experimental. The result shows F = 27.108. The probability (P) TTW with Mobile game shows 0.000. Class using TTW with Mobile Games shows mean 74.347 and class learned without treatment shows 59.811. When playing mobile games, the class utilizing TTW has a higher mean value. In conclusion, students can use TTW with Mobile Games to learn English for better vocabulary achievement.","PeriodicalId":508249,"journal":{"name":"Journal of Development Research","volume":"529 ","pages":""},"PeriodicalIF":0.0000,"publicationDate":"2023-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"The Effect of TTW With Mobile Games in Learning Vocabulary for English Students of UNIPA Kampus Blitar\",\"authors\":\"M. A. Huda\",\"doi\":\"10.28926/jdr.v7i2.351\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"Teaching English for English students of Unipa Kampus Blitar is based on vocabulary approach that involves worksheet. The problem is they have low vocabulary mastery. This project aims to investigate the potential of Think Talk Write mobile games for language instruction. It was conducted to find out its effectiveness. The method used is quasi-experimental. The result shows F = 27.108. The probability (P) TTW with Mobile game shows 0.000. Class using TTW with Mobile Games shows mean 74.347 and class learned without treatment shows 59.811. When playing mobile games, the class utilizing TTW has a higher mean value. In conclusion, students can use TTW with Mobile Games to learn English for better vocabulary achievement.\",\"PeriodicalId\":508249,\"journal\":{\"name\":\"Journal of Development Research\",\"volume\":\"529 \",\"pages\":\"\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2023-11-30\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Journal of Development Research\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://doi.org/10.28926/jdr.v7i2.351\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"\",\"JCRName\":\"\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Journal of Development Research","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.28926/jdr.v7i2.351","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
The Effect of TTW With Mobile Games in Learning Vocabulary for English Students of UNIPA Kampus Blitar
Teaching English for English students of Unipa Kampus Blitar is based on vocabulary approach that involves worksheet. The problem is they have low vocabulary mastery. This project aims to investigate the potential of Think Talk Write mobile games for language instruction. It was conducted to find out its effectiveness. The method used is quasi-experimental. The result shows F = 27.108. The probability (P) TTW with Mobile game shows 0.000. Class using TTW with Mobile Games shows mean 74.347 and class learned without treatment shows 59.811. When playing mobile games, the class utilizing TTW has a higher mean value. In conclusion, students can use TTW with Mobile Games to learn English for better vocabulary achievement.