牛顿定律应用的认识论博弈

M. D. M. Puspitasari
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引用次数: 0

摘要

认识游戏是学生在寻找给定问题的解决方案过程中使用的一种解决问题的策略。本研究旨在确定学生在解决牛顿定律应用问题时所拥有的认识游戏。采用的方法是定性方法,在六个游戏中确定学生的解题策略。研究对象是学习物理和生物课程的学生。数据收集采用访谈和有关牛顿定律应用的概念理解测试。结果显示,学生在解决牛顿定律应用问题时使用了不同的游戏。学生的认识游戏包括将意义映射到数学、物理机制、图像分析和音译到数学。学生通过相互之间的不同游戏来解决牛顿定律应用问题。学生确定牛顿定律应用问题解决方案的过程受到他们对教材理解的影响。本研究仅限于对牛顿定律应用题的认识博弈分析,因此可以对其他材料概念进行进一步研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Epistemic Game on Aplication of Newton’s Laws
Epistemic games are a problem-solving strategy used by students in the process of finding solutions to a given problem. This study aims to determine the epistemic game that is owned by students in solving Newton's law application problems. The method used is a qualitative method in which student problem-solving strategies are identified in six games. The research subjects were students taking physics and biology courses. Data collection uses interviews and concept understanding tests about the application of Newton's law. The results showed that students used different games between each other to solve Newton's law application problems. The epistemic games that students have include mapping meaning to mathematics, physical mechanism, pictorial analysis, and transliteration to mathematics. Students use different games with each other to solve Newton's law application problems. The process by which students determine the solution to the problem-solving application of Newton's law is influenced by their' understanding of the material. This research is limited in the form of an epistemic game analysis of the application of Newton's law, so that further research can be carried out on other material concepts.
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