COVID-19 大流行期间有无媒体内容的感官和认知干扰:隔离、媒体使用、睡眠和压力因素

IF 7.6 2区 管理学 Q1 INFORMATION SCIENCE & LIBRARY SCIENCE
Angelica B. Ortiz de Gortari
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引用次数: 0

摘要

COVID-19 大流行的限制性措施减少了环境刺激和社会接触,同时鼓励媒体消费。本研究调查了与有媒体内容和无媒体内容的非自愿现象相关的孤独、媒体使用、睡眠和压力因素。电子游戏玩家回答了一项在线调查(N = 397;男性占 70.8%;平均年龄 = 28.04)。在禁闭期间(平均 = 65.81 分钟/天户外活动)经历侵入现象很常见:耳鸣(92%)、游戏转移现象(GTP)(如重新体验游戏内容,如图像、声音、思想和冲动)(91%)、侵入性思想/图像(ITI)(90%)、手机侵入现象(MPI)(如振动、铃声)(67%)和幻觉(49%)。所有侵入都是相关的,但不同的因素与出现这些侵入的可能性有关。玩游戏的时间和使用社交媒体的时间与有媒体内容和无媒体内容的入侵事件相关。而观看视频或使用电脑则没有相关性。年龄越大,发生 GTP、ITI 和幻觉的几率越小,但压力和与家庭以外的人会面等因素的影响更大。压力,而不是与世隔绝、使用媒体或睡眠因素,似乎是封锁期间大多数入侵事件的关键因素。尤其是年龄较小的玩家,无论是否有媒体内容,似乎都很容易受到入侵的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Sensory and cognitive intrusions with and without media content during the COVID-19 pandemic: Isolation, media use, sleep and stress factors

COVID-19 pandemic restrictive measures curtailed environmental stimuli and social contact while encouraging media consumption. This study investigated isolation, media use, sleep and stress factors related to involuntary phenomena with and without media content. Video game players answered an online survey (N = 397; males 70.8 %; mean age = 28.04). Experiencing intrusions during lockdown (mean = 65.81 min outdoors per day) was common: earworms (92 %), Game Transfer Phenomena (GTP) (e.g., re-experiencing game content such as images, sounds, thoughts and impulses) (91 %), intrusive thoughts/imagery (ITI) (90 %), mobile phone intrusions (MPI) (e.g., vibration, ringing) (67 %) and hallucinations (49 %). All intrusions were correlated; however, different factors were related to the likelihood of experiencing them. Time playing and time using social media were correlated with intrusions with and without media content. No correlations were found with watching something or using a computer. Older age decreased the odds of GTP, ITI and hallucinations, although factors such as stress and meeting people outside the household had higher effects. Stress, rather than isolation, media use or sleep factors, appear to have been a key factor for most of the intrusions during lockdown. Particularly younger players appear to be susceptible to intrusions with and without media content.

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来源期刊
Telematics and Informatics
Telematics and Informatics INFORMATION SCIENCE & LIBRARY SCIENCE-
CiteScore
17.00
自引率
4.70%
发文量
104
审稿时长
24 days
期刊介绍: Telematics and Informatics is an interdisciplinary journal that publishes cutting-edge theoretical and methodological research exploring the social, economic, geographic, political, and cultural impacts of digital technologies. It covers various application areas, such as smart cities, sensors, information fusion, digital society, IoT, cyber-physical technologies, privacy, knowledge management, distributed work, emergency response, mobile communications, health informatics, social media's psychosocial effects, ICT for sustainable development, blockchain, e-commerce, and e-government.
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