EDUTainment:基于游戏的活动在生态系统主题教学中的有效性

Q4 Multidisciplinary
Nestor Jr. Lasala
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引用次数: 0

摘要

本研究利用研究人员开发的四种基于游戏的活动(GBAs),从(1)概念理解和(2)参与性质两方面确定其在七年级生物生态系统主题教学中的有效性。这项准实验研究采用了混合方法。前测和后测结果表明,在课程中融入全球校本课程能显著提高学生在概念理解方面的学业成绩。学生的报告和教师的观察结果也表明,GBAs 可以提高学生在课堂和学习过程中的参与度。本研究的结果支持了使用游戏活动作为教学和学习工具的相关性,因为它们可以提高学生对概念的理解以及在课程和学习过程中的参与度。考虑到学生的需求和目标,可以最大限度地发挥游戏与学习整合的积极作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
EDUTainment: Effectiveness of Game-based Activities in Teaching Ecosystem Topics
This study utilized four game-based activities (GBAs) developed by the researcher to determine their effectiveness in teaching Ecosystem topics for Grade 7 Biology in terms of (1) conceptual understanding and (2) nature of engagement. This quasi-experimental study used a mixed-method approach. Pre-test and post-test results show that the integration of GBAs in the lessons significantly improved students’ academic performance in terms of conceptual understanding. Students' reports and teachers' observations also indicated that GBAs could enhance students’ engagement in their lessons and learning process. The results of this study support the relevance of using game-based activities as pedagogical and learning tools as they could improve students’ understanding of concepts and engagement in the lessons and learning process. Considering the needs and goals of students can maximize the positive effects of GBA integration.
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来源期刊
CiteScore
0.70
自引率
0.00%
发文量
19
审稿时长
8 weeks
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