{"title":"通过严肃游戏缩短与气候适应的心理距离:破坏的奴才","authors":"Minja Sillanpää , Julia Eichhorn , Sirkku Juhola","doi":"10.1016/j.cliser.2023.100429","DOIUrl":null,"url":null,"abstract":"<div><p>A gap between knowledge and adaptive action remains and psychological distancing has been proposed to explain peoples’ inaction. This presents a challenge to climate change communication and particularly to the conventional ways of providing scientific information. Serious games have proliferated in the last ten years with a focus on improving the way in which climate change is communicated with different types of audiences. However, empirical evidence for whether serious games focusing on the local understanding of barriers to action offers an opportunity to reduce the psychological distancing from climate change is lacking. This paper presents a case study of Minions of Disruptions, a collaborative board game developed by the Dutch NGO Day of Adaptation, which gamifies climate action by letting the players choose their own adaptation strategy and co-create their organizational story that is based on their local knowledge. The results of this paper show that the game experience succeeds in reducing psychological distance and cultivates agency. This finding provides a pathway toward communication strategies that provide a safe and fun environment in which participants interact to identify organizational and community-based issue areas where more resilience can be built.</p></div>","PeriodicalId":51332,"journal":{"name":"Climate Services","volume":"33 ","pages":"Article 100429"},"PeriodicalIF":4.0000,"publicationDate":"2024-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"https://www.sciencedirect.com/science/article/pii/S2405880723000912/pdfft?md5=545836c5a1098cc737e4667bacf8991d&pid=1-s2.0-S2405880723000912-main.pdf","citationCount":"0","resultStr":"{\"title\":\"Decreasing psychological distance to climate adaptation through serious gaming: Minions of Disruptions\",\"authors\":\"Minja Sillanpää , Julia Eichhorn , Sirkku Juhola\",\"doi\":\"10.1016/j.cliser.2023.100429\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>A gap between knowledge and adaptive action remains and psychological distancing has been proposed to explain peoples’ inaction. This presents a challenge to climate change communication and particularly to the conventional ways of providing scientific information. Serious games have proliferated in the last ten years with a focus on improving the way in which climate change is communicated with different types of audiences. However, empirical evidence for whether serious games focusing on the local understanding of barriers to action offers an opportunity to reduce the psychological distancing from climate change is lacking. This paper presents a case study of Minions of Disruptions, a collaborative board game developed by the Dutch NGO Day of Adaptation, which gamifies climate action by letting the players choose their own adaptation strategy and co-create their organizational story that is based on their local knowledge. The results of this paper show that the game experience succeeds in reducing psychological distance and cultivates agency. This finding provides a pathway toward communication strategies that provide a safe and fun environment in which participants interact to identify organizational and community-based issue areas where more resilience can be built.</p></div>\",\"PeriodicalId\":51332,\"journal\":{\"name\":\"Climate Services\",\"volume\":\"33 \",\"pages\":\"Article 100429\"},\"PeriodicalIF\":4.0000,\"publicationDate\":\"2024-01-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"https://www.sciencedirect.com/science/article/pii/S2405880723000912/pdfft?md5=545836c5a1098cc737e4667bacf8991d&pid=1-s2.0-S2405880723000912-main.pdf\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Climate Services\",\"FirstCategoryId\":\"93\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S2405880723000912\",\"RegionNum\":3,\"RegionCategory\":\"环境科学与生态学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q2\",\"JCRName\":\"ENVIRONMENTAL SCIENCES\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Climate Services","FirstCategoryId":"93","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S2405880723000912","RegionNum":3,"RegionCategory":"环境科学与生态学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"ENVIRONMENTAL SCIENCES","Score":null,"Total":0}
引用次数: 0
摘要
知识与适应行动之间仍然存在差距,有人提出心理疏远来解释人们的不作为。这对气候变化传播,特别是对提供科学信息的传统方式提出了挑战。在过去十年中,严肃游戏如雨后春笋般涌现,其重点是改进与不同类型受众沟通气候变化的方式。然而,严肃游戏是否能通过让当地人了解行动障碍来减少人们对气候变化的心理疏远,目前还缺乏实证证据。本文介绍了荷兰非政府组织 "适应日"(Day of Adaptation)开发的协作棋盘游戏 "破坏小兵"(Minions of Disruptions)的案例研究,该游戏将气候行动游戏化,让玩家选择自己的适应战略,并根据当地知识共同创建组织故事。本文的研究结果表明,游戏体验成功地缩小了心理距离,培养了代理能力。这一发现为制定交流战略提供了一条途径,即提供一个安全、有趣的环境,让参与者通过互动来确定组织和社区的问题领域,从而提高抗灾能力。
Decreasing psychological distance to climate adaptation through serious gaming: Minions of Disruptions
A gap between knowledge and adaptive action remains and psychological distancing has been proposed to explain peoples’ inaction. This presents a challenge to climate change communication and particularly to the conventional ways of providing scientific information. Serious games have proliferated in the last ten years with a focus on improving the way in which climate change is communicated with different types of audiences. However, empirical evidence for whether serious games focusing on the local understanding of barriers to action offers an opportunity to reduce the psychological distancing from climate change is lacking. This paper presents a case study of Minions of Disruptions, a collaborative board game developed by the Dutch NGO Day of Adaptation, which gamifies climate action by letting the players choose their own adaptation strategy and co-create their organizational story that is based on their local knowledge. The results of this paper show that the game experience succeeds in reducing psychological distance and cultivates agency. This finding provides a pathway toward communication strategies that provide a safe and fun environment in which participants interact to identify organizational and community-based issue areas where more resilience can be built.
期刊介绍:
The journal Climate Services publishes research with a focus on science-based and user-specific climate information underpinning climate services, ultimately to assist society to adapt to climate change. Climate Services brings science and practice closer together. The journal addresses both researchers in the field of climate service research, and stakeholders and practitioners interested in or already applying climate services. It serves as a means of communication, dialogue and exchange between researchers and stakeholders. Climate services pioneers novel research areas that directly refer to how climate information can be applied in methodologies and tools for adaptation to climate change. It publishes best practice examples, case studies as well as theories, methods and data analysis with a clear connection to climate services. The focus of the published work is often multi-disciplinary, case-specific, tailored to specific sectors and strongly application-oriented. To offer a suitable outlet for such studies, Climate Services journal introduced a new section in the research article type. The research article contains a classical scientific part as well as a section with easily understandable practical implications for policy makers and practitioners. The journal''s focus is on the use and usability of climate information for adaptation purposes underpinning climate services.