走向生产设计隐喻:情境作者身份和意义生成的影响

Katriina Ilmaranta
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引用次数: 0

摘要

摘要 制作设计的任务是创造电影事件发生的地点。由于影片中人物的主观体验主要是从外部观察到的,因此整个电影实践的目的是通过次要手段,如设计和摄影,来表达人物的主观体验。制片人可以从人物的经历中选择自己的重点,也可以选择自己强调的方面。在制作设计方面,可以通过电影事件的空间化过程来表达隐喻的关联性,同时预测摄影机和最终电影观众的身临其境性。我们通过《乱世佳人》和《飞鸟集》中的标志性设计实例来讨论 "情景作者 "的概念,这两部影片在历史上塑造了制作设计实践的概念。在有关我作为设计师的工作的案例研究中,我打算在体现模拟理论(EST)和概念隐喻理论(CMT)的背景下,对空间化过程中使用的图式进行评估。在此,我提出了一个动态舞台场景的概念,表明在空间化过程中如何考虑电影运动--尤其是场景的动作和摄影机的启动运动。通过讨论,我进行了设计分析,并根据图像图式、主要隐喻和概念隐喻的概念对空间属性进行了评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Toward Production Design Metaphor: Implications of Situated Authorship and Meaning-Making
Abstract The task of production design is to create locations where cinematic events occur. Since the subjective experiences of the characters in the film are mainly observable externally, the entire film practice aims to express them through secondary means, for example by design and cinematography. The filmmaker can choose what she brings to the foreground from the character’s experience and what aspects she emphasizes. In the case of production design, it is possible to express metaphorical correlations through the spatialization process of cinematic events while anticipating the embodied situatedness of the camera and the eventual film viewer. The notion of situated authorship is discussed through iconic design examples from Gone With the Wind and The Birds, which have historically shaped the concept of production design practice. In the case study referring to my work as a designer, I intend to evaluate the schemas used in the spatialization process in the context of Embodied Simulation Theory (EST) and Conceptual Metaphor Theory (CMT). Here, I propose the idea of a dynamic staging scenario that indicates how cinematic movement – especially the action of the scene and the movement of the camera onset – is considered in spatialization. With the discussion, I conduct a design analysis with which the properties of the space can be evaluated based on the concepts of image schema, primary metaphor, and conceptual metaphor.
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