以 STEAM 为基础的资优学生音乐活动范例

Zeynep Özer, R. E. Demirbatır
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引用次数: 0

摘要

本研究旨在为资优学生介绍基于 STEAM 的音乐活动,并确定学生在活动结束时对活动过程的认识。本研究的学习小组由申请参加哈利勒 İnalcık 科学与艺术中心基于 STEAM 的音乐活动工作坊的特别资优学生组成。因此,我们将研究对象确定为 2023-2024 学年在布尔萨哈利勒 İnalcık 科学与艺术中心学习的 25 名五年级学生。同时,这些学生还学习信息技术课程。我们开展了 "我用 Scratch 程序和 Makey Makey 设计我的乐器 "活动,共 4 周 8 小时,即每周 2 小时。该活动是根据 5E 学习模式准备的。研究结束时,我们向学生发放了形成性评价表,获得了他们对这一过程的认识数据。我们采用内容分析法对数据进行了分析。在研究中,我们确定学生们喜欢这项活动,他们对音乐的兴趣增加了,音乐可以有效地应用于不同领域,用音乐进行编码学习更有趣,他们喜欢自己的作品,从而培养了自信心。根据研究获得的数据,我们得出的结论是,利用当今技术实现不同领域的音乐课程对学生有积极的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
STEAM based music activity example for gifted students
In this study, the aim is to present a STEAM-based music activity for gifted students and to determine the students' awareness of the process at the end of the activity. The study group of the research consists of exceptionally gifted students who applied to STEAM Based Music Activities Workshop in the Halil İnalcık Science and Art Center. Accordingly, we determined the study group of the research as 25 5th grade students studying at Bursa Halil İnalcık Science and Art Centre in the 2023–2024 academic year. At the same time, these students also take information technologies course. We carried out the activity of “I design my instrument with Scratch program and Makey Makey” for a total of 8 hours in 4 weeks, i.e., two hours each week. The activity was prepared in line with the 5E learning model. At the end of the research, we applied the Formative Evaluation Form to the students and obtained data about their awareness of the process. We used the content analysis method to analyze the date. In the research, we determined that the students enjoyed the activity, their interest in music increased, music can be used effectively in different fields, coding studies with music are more fun, and they developed self-confidence by liking their work. In line with the data obtained in the research, the conclusion was that the realisation of music lessons with different fields by using today's technologies has positive effects on students.
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