{"title":"平板电脑的双拇指指向和命令选择技术:使用双手平板电脑增强与大型显示器的远距离交互","authors":"Gary Perelman, Emmanuel Dubois, Marcos Serrano","doi":"10.1016/j.ijhcs.2023.103203","DOIUrl":null,"url":null,"abstract":"<div><p>Tablets are often used as a distant input device to interact with large displays. Users can hold the tablet with two hands when interacting for a long time to avoid fatigue or dropping it. Still, most previous distant interaction techniques consider only one-handed tablets. This paper presents novel interaction techniques to perform distant pointing and command selection tasks using both thumbs while holding the device with two hands. In a first step, we design and evaluate six interaction techniques for distant pointing, based on using one or two thumbs, absolute or relative cursor control and single- or dual-precision pointing. Our results show that a combination of dual-thumb and relative pointing is preferred and more efficient than any other dual-thumb or single-thumb technique we designed. In a second step, we focus on command selection using two thumbs. We designed seven dual-thumb menu techniques based on quarter-pie or half-pie layouts, offering from 64 to 900 items. Our results show that using quarter-pie menu techniques is more efficient, usable and appreciated than using a linear or half-pie menu. Furthermore, we show that augmenting the number of items for quarter-pie and half-pie menu techniques has a low impact on command selection performance. In a third step, we compare our quarter-pie menus to bimanual marking menus. Our results show that quarter-pie menus are more efficient and less error-prone. We finally provide a set of lessons for designing efficient dual-thumb interaction techniques for two-handed tablets.</p></div>","PeriodicalId":54955,"journal":{"name":"International Journal of Human-Computer Studies","volume":null,"pages":null},"PeriodicalIF":5.3000,"publicationDate":"2023-12-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Dual-Thumb pointing and command selection techniques for tablets\",\"authors\":\"Gary Perelman, Emmanuel Dubois, Marcos Serrano\",\"doi\":\"10.1016/j.ijhcs.2023.103203\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>Tablets are often used as a distant input device to interact with large displays. Users can hold the tablet with two hands when interacting for a long time to avoid fatigue or dropping it. Still, most previous distant interaction techniques consider only one-handed tablets. This paper presents novel interaction techniques to perform distant pointing and command selection tasks using both thumbs while holding the device with two hands. In a first step, we design and evaluate six interaction techniques for distant pointing, based on using one or two thumbs, absolute or relative cursor control and single- or dual-precision pointing. Our results show that a combination of dual-thumb and relative pointing is preferred and more efficient than any other dual-thumb or single-thumb technique we designed. In a second step, we focus on command selection using two thumbs. We designed seven dual-thumb menu techniques based on quarter-pie or half-pie layouts, offering from 64 to 900 items. Our results show that using quarter-pie menu techniques is more efficient, usable and appreciated than using a linear or half-pie menu. Furthermore, we show that augmenting the number of items for quarter-pie and half-pie menu techniques has a low impact on command selection performance. In a third step, we compare our quarter-pie menus to bimanual marking menus. Our results show that quarter-pie menus are more efficient and less error-prone. We finally provide a set of lessons for designing efficient dual-thumb interaction techniques for two-handed tablets.</p></div>\",\"PeriodicalId\":54955,\"journal\":{\"name\":\"International Journal of Human-Computer Studies\",\"volume\":null,\"pages\":null},\"PeriodicalIF\":5.3000,\"publicationDate\":\"2023-12-19\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"International Journal of Human-Computer Studies\",\"FirstCategoryId\":\"94\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S1071581923002124\",\"RegionNum\":2,\"RegionCategory\":\"计算机科学\",\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"COMPUTER SCIENCE, CYBERNETICS\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"International Journal of Human-Computer Studies","FirstCategoryId":"94","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S1071581923002124","RegionNum":2,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
Dual-Thumb pointing and command selection techniques for tablets
Tablets are often used as a distant input device to interact with large displays. Users can hold the tablet with two hands when interacting for a long time to avoid fatigue or dropping it. Still, most previous distant interaction techniques consider only one-handed tablets. This paper presents novel interaction techniques to perform distant pointing and command selection tasks using both thumbs while holding the device with two hands. In a first step, we design and evaluate six interaction techniques for distant pointing, based on using one or two thumbs, absolute or relative cursor control and single- or dual-precision pointing. Our results show that a combination of dual-thumb and relative pointing is preferred and more efficient than any other dual-thumb or single-thumb technique we designed. In a second step, we focus on command selection using two thumbs. We designed seven dual-thumb menu techniques based on quarter-pie or half-pie layouts, offering from 64 to 900 items. Our results show that using quarter-pie menu techniques is more efficient, usable and appreciated than using a linear or half-pie menu. Furthermore, we show that augmenting the number of items for quarter-pie and half-pie menu techniques has a low impact on command selection performance. In a third step, we compare our quarter-pie menus to bimanual marking menus. Our results show that quarter-pie menus are more efficient and less error-prone. We finally provide a set of lessons for designing efficient dual-thumb interaction techniques for two-handed tablets.
期刊介绍:
The International Journal of Human-Computer Studies publishes original research over the whole spectrum of work relevant to the theory and practice of innovative interactive systems. The journal is inherently interdisciplinary, covering research in computing, artificial intelligence, psychology, linguistics, communication, design, engineering, and social organization, which is relevant to the design, analysis, evaluation and application of innovative interactive systems. Papers at the boundaries of these disciplines are especially welcome, as it is our view that interdisciplinary approaches are needed for producing theoretical insights in this complex area and for effective deployment of innovative technologies in concrete user communities.
Research areas relevant to the journal include, but are not limited to:
• Innovative interaction techniques
• Multimodal interaction
• Speech interaction
• Graphic interaction
• Natural language interaction
• Interaction in mobile and embedded systems
• Interface design and evaluation methodologies
• Design and evaluation of innovative interactive systems
• User interface prototyping and management systems
• Ubiquitous computing
• Wearable computers
• Pervasive computing
• Affective computing
• Empirical studies of user behaviour
• Empirical studies of programming and software engineering
• Computer supported cooperative work
• Computer mediated communication
• Virtual reality
• Mixed and augmented Reality
• Intelligent user interfaces
• Presence
...