探索游戏化在移动语言学习应用中的有效性:混合方法研究

Fakhereh Safatian
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引用次数: 0

摘要

本文提出了一项混合方法的研究,以调查游戏化在移动语言学习应用程序中的有效性。该研究探讨了游戏化元素如何影响语言学习成果、动机和参与度。这项研究中使用的具体游戏是“LanguageQuest”,这是一款游戏化的语言学习应用程序,包含互动活动、挑战、奖励和进度跟踪功能。该研究采用定性和定量相结合的方法,从使用LanguageQuest应用程序的语言学习者那里收集数据。研究结果为游戏化对语言学习的影响提供了有价值的见解,并为语言教育者和应用程序开发者提供了启示。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Exploring the Effectiveness of Gamification in Mobile Language Learning Applications: A Mixed-Methods Study
This paper presents a mixed-methods study that investigates the effectiveness of gamification in mobile language learning applications. The study explores how gamification elements influence language learning outcomes, motivation, and engagement. The specific game used in this study is “LanguageQuest,” a gamified language learning application that incorporates interactive activities, challenges, rewards, and progress tracking features. The study employs a combination of qualitative and quantitative methods to gather data from language learners who used the LanguageQuest app. The findings provide valuable insights into the impact of gamification on language learning and offer implications for language educators and app developers.
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