复杂系统中的元多样性搜索是人为开放的处方?

Mayalen EtcheverryFlowers, Bert Wang-Chak ChanFlowers, Clément Moulin-FrierFlowers, Pierre-Yves OudeyerFlowers
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引用次数: 0

摘要

我们能否建立一个人工系统,如果在《我的世界》中“永远”运行,就能产生无尽的惊喜?虽然没有解决这一巨大挑战的单一途径,但这篇文章提出了我们认为在《我的世界》中不断产生越来越复杂的新人工制品的一些有效成分。我们的开放式系统框架包括两个组件:一个用于随时间递归增长和复杂工件的复杂系统,以及一个利用元多样性搜索概念的发现算法。由于复杂的系统已经证明可以从一组简单的规则中产生相当大的复杂性,我们相信它们是在《我的世界》中生成各种人工制品的绝佳人选。然而,这些系统可能产生的人工制品的空间通常是未知的,具有挑战性的特征和探索。因此,在这些系统中自动化长期发现新的和日益复杂的工件是一个令人兴奋的研究领域。为了应对这些挑战,我们提出了元多样性搜索的问题,其中人工“发现助手”逐步学习不同的表示集来表征行为,并在每个表示集中搜索以发现不同的模式。一个成功的发现助理应该不断地寻找多样性的新来源,同时能够迅速地专门研究一种新的未知类型的多样性。为了在《我的世界》环境中实现这些想法,我们模拟了一个基于Lenia连续细胞自动机的人工“化学”系统,用于生成人工制品,以及一个用于人工制品发现过程的人工“发现助手”(称为Holmes)。Holmes逐步学习模块化表示的层次结构,以表征多样性的不同来源,并使用基于目标的内在动机探索作为多样性搜索策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Meta-Diversity Search in Complex Systems, A Recipe for Artificial Open-Endedness ?
Can we build an artificial system that would be able to generate endless surprises if ran "forever" in Minecraft? While there is not a single path toward solving that grand challenge, this article presents what we believe to be some working ingredients for the endless generation of novel increasingly complex artifacts in Minecraft. Our framework for an open-ended system includes two components: a complex system used to recursively grow and complexify artifacts over time, and a discovery algorithm that leverages the concept of meta-diversity search. Since complex systems have shown to enable the emergence of considerable complexity from set of simple rules, we believe them to be great candidates to generate all sort of artifacts in Minecraft. Yet, the space of possible artifacts that can be generated by these systems is often unknown, challenging to characterize and explore. Therefore automating the long-term discovery of novel and increasingly complex artifacts in these systems is an exciting research field. To approach these challenges, we formulate the problem of meta-diversity search where an artificial "discovery assistant" incrementally learns a diverse set of representations to characterize behaviors and searches to discover diverse patterns within each of them. A successful discovery assistant should continuously seek for novel sources of diversities while being able to quickly specialize the search toward a new unknown type of diversity. To implement those ideas in the Minecraft environment, we simulate an artificial "chemistry" system based on Lenia continuous cellular automaton for generating artifacts, as well as an artificial "discovery assistant" (called Holmes) for the artifact-discovery process. Holmes incrementally learns a hierarchy of modular representations to characterize divergent sources of diversity and uses a goal-based intrinsically-motivated exploration as the diversity search strategy.
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