创造力和网络冲击:终极悖论

IF 2.8 2区 心理学 Q2 PSYCHOLOGY, EDUCATIONAL
David Cropley, Arthur Cropley
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引用次数: 0

摘要

1957年的“人造卫星冲击”(Sputnik Shock)让人们接受了创造力的有用性,而仍在发展中的“网络冲击”(Cyber Shock)则源于cps和人工智能明显产生的创造力。创造力的终极悖论利用了这两种冲击,从而产生了算法创造力的概念。然而,“社会5.0”的兴起意味着越来越有必要从颠覆性解决方案的角度来理解创造力。尽管生成式人工智能是一种主要工具,但它可能会阻碍通往颠覆性创造力的道路,因为它只会在已知的基础上产生渐进式的新奇。我们所需要的是对起源的强烈关注。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Creativity and the Cyber Shock: The Ultimate Paradox
The “Sputnik Shock” of 1957 led to acceptance of the usefulness of creativity, while the still developing “Cyber Shock” derives from emergence of the apparent production of creativity by CPSs and AI. The ultimate paradox of creativity, which draws on both these shocks, has given rise to the idea of algorithmic creativity. However, the rise of “Society 5.0” means that it is increasingly necessary to understand creativity in terms of disruptive solutions. Although generative AI is a major tool it risks blocking the pathway to disruptive creativity because it produces only incremental novelty based on the already known. What is required is a strong focus on genesis.
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来源期刊
Journal of Creative Behavior
Journal of Creative Behavior Arts and Humanities-Visual Arts and Performing Arts
CiteScore
7.50
自引率
7.70%
发文量
44
期刊介绍: The Journal of Creative Behavior is our quarterly academic journal citing the most current research in creative thinking. For nearly four decades JCB has been the benchmark scientific periodical in the field. It provides up to date cutting-edge ideas about creativity in education, psychology, business, arts and more.
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