点云表示的鲁棒性和泛化:一种几何编码方法和大规模对象级数据集

IF 17.3 3区 计算机科学 Q1 COMPUTER SCIENCE, SOFTWARE ENGINEERING
Mingye Xu, Zhipeng Zhou, Yali Wang, Yu Qiao
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引用次数: 0

摘要

鲁棒性和泛化是学习点云表示的两个难题。为了解决这些问题,我们首先设计一种新颖的几何编码模型,可以有效地使用一个不变的eigengraph组点具有相似的几何信息,即使这些点远离对方。我们还介绍了一个大规模的点云数据集PCNet184。它包含184个类别和51915个合成对象,为点云分类带来了新的挑战,并为评估点云跨域泛化提供了新的基准。最后,我们对点云分类进行了广泛的实验,使用ModelNet40、ScanObjectNN和我们的PCNet184,并使用ShapeNetPart和S3DIS进行了分割。我们的方法在这些数据集上实现了与最先进的方法相当的性能,无论是监督学习还是无监督学习。代码和我们的数据集可在https://github.com/MingyeXu/PCNet184上获得。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

Towards robustness and generalization of point cloud representation: A geometry coding method and a large-scale object-level dataset

Towards robustness and generalization of point cloud representation: A geometry coding method and a large-scale object-level dataset

Robustness and generalization are two challenging problems for learning point cloud representation. To tackle these problems, we first design a novel geometry coding model, which can effectively use an invariant eigengraph to group points with similar geometric information, even when such points are far from each other. We also introduce a large-scale point cloud dataset, PCNet184. It consists of 184 categories and 51,915 synthetic objects, which brings new challenges for point cloud classification, and provides a new benchmark to assess point cloud cross-domain generalization. Finally, we perform extensive experiments on point cloud classification, using ModelNet40, ScanObjectNN, and our PCNet184, and segmentation, using ShapeNetPart and S3DIS. Our method achieves comparable performance to state-of-the-art methods on these datasets, for both supervised and unsupervised learning. Code and our dataset are available at https://github.com/MingyeXu/PCNet184.

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来源期刊
Computational Visual Media
Computational Visual Media Computer Science-Computer Graphics and Computer-Aided Design
CiteScore
16.90
自引率
5.80%
发文量
243
审稿时长
6 weeks
期刊介绍: Computational Visual Media is a peer-reviewed open access journal. It publishes original high-quality research papers and significant review articles on novel ideas, methods, and systems relevant to visual media. Computational Visual Media publishes articles that focus on, but are not limited to, the following areas: • Editing and composition of visual media • Geometric computing for images and video • Geometry modeling and processing • Machine learning for visual media • Physically based animation • Realistic rendering • Recognition and understanding of visual media • Visual computing for robotics • Visualization and visual analytics Other interdisciplinary research into visual media that combines aspects of computer graphics, computer vision, image and video processing, geometric computing, and machine learning is also within the journal''s scope. This is an open access journal, published quarterly by Tsinghua University Press and Springer. The open access fees (article-processing charges) are fully sponsored by Tsinghua University, China. Authors can publish in the journal without any additional charges.
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