“所以,我们可以说是从零开始,没有双关语”:学生可以从设计游戏中学到什么?

IF 3.6 1区 教育学 Q1 EDUCATION & EDUCATIONAL RESEARCH
G. Puttick, M. Cassidy, E. Tucker-Raymond, G. M. Troiano, C. Harteveld
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引用次数: 0

摘要

许多研究都关注于通过玩游戏来学习。然而,很少有人关注学生通过游戏制作来学习,尤其是在科学领域。此外,没有一项关于通过制作游戏进行学习的研究描述了学生如何实时参与游戏设计过程。本研究旨在解决这一差距。我们报告了一个探索性嵌入式案例研究,在这个研究中,三组学生在一个教室里制作了一个电脑游戏,旨在向同龄人教授气候科学,同时利用科学知识、游戏设计原则和计算思维实践。数据来源包括学生设计表格、学生制作游戏时的电脑视频和音频屏幕截图,以及完成课程单元后的采访。使用主题驱动的框架对数据进行编码。课程强调跨气候系统、游戏设计和计算思维实践的系统,提供了一个旨在协同支持学生学习的背景。这个嵌入式案例研究提供了一个丰富的例子,说明在建构主义背景下,中学科学课堂上的协作游戏设计任务是什么样子的,以及它是如何支持学生学习的。构建主义学习环境中的游戏设计强调通过构建游戏来学习,允许学生通过学习经验选择自己的路径,并导致尽管编程经验水平不同,但所有人都能学习。我们的研究结果表明,游戏设计可能是支持学生学习STEM学科的一个有前途的背景。
本文章由计算机程序翻译,如有差异,请以英文原文为准。

“So, we kind of started from scratch, no pun intended”: What can students learn from designing games?

“So, we kind of started from scratch, no pun intended”: What can students learn from designing games?

Much research attention has been focused on learning through game playing. However, very little has been focused on student learning through game making, especially in science. Moreover, none of the studies on learning through making games has presented an account of how students engage in the process of game design in real time. The present study seeks to address that gap. We report an exploratory embedded case study in which three groups of students in one classroom created a computer game designed to teach peers about climate science, while drawing on scientific knowledge, principles of game design, and computational thinking practices. Data sources were student design sheets, computer video, and audio screen capture while students created their game, and interviews after completing the curriculum unit. A theme-driven framework was used to code the data. A curricular emphasis on systems across climate systems, game design, and computational thinking practices provided a context designed to synergistically supported student learning. This embedded case study provides a rich example of what a collaborative game design task in a constructionist context looks like in a middle school science classroom, and how it supports student learning. Game design in a constructionist learning environment that emphasized learning through building a game allowed students to choose their pathways through the learning experience and resulted in learning for all despite various levels of programming experience. Our findings suggest that game design may be a promising context for supporting student learning in STEM disciplines.

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来源期刊
Journal of Research in Science Teaching
Journal of Research in Science Teaching EDUCATION & EDUCATIONAL RESEARCH-
CiteScore
8.80
自引率
19.60%
发文量
96
期刊介绍: Journal of Research in Science Teaching, the official journal of NARST: A Worldwide Organization for Improving Science Teaching and Learning Through Research, publishes reports for science education researchers and practitioners on issues of science teaching and learning and science education policy. Scholarly manuscripts within the domain of the Journal of Research in Science Teaching include, but are not limited to, investigations employing qualitative, ethnographic, historical, survey, philosophical, case study research, quantitative, experimental, quasi-experimental, data mining, and data analytics approaches; position papers; policy perspectives; critical reviews of the literature; and comments and criticism.
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