在口腔卫生项目中教授营养的实时问答游戏:一项试点研究。

Q3 Dentistry
Canadian Journal of Dental Hygiene Pub Date : 2023-10-01
Nazlee Sharmin, Ava K Chow
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引用次数: 0

摘要

简介:高等教育机构越来越注重融入游戏来提高学生的参与度。Gimkit是游戏化学习的新成员,它允许教师用随机重复的问题创建测验游戏。案例描述:营养学的研究需要记忆事实。Gimkit被纳入了一个牙齿卫生班,用来教授营养和支持死记硬背。收集了关于学生表现和满意度的匿名数据。采用描述性统计对调查结果进行汇总;分析了学生学业成绩评价的难度指标和区别指标。结果:10%的班级参加了自愿调查;对整个班级的学习成绩进行了分析。该研究确定了Gimkit是一个潜在的学习工具,特别是对于需要记忆和学习事实的内容领域。结论:数据显示课堂游戏对知识获取和知识留存有积极影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Live quiz games to teach nutrition in a dental hygiene program: a pilot study.

Introduction: Higher educational institutions increasingly focus on incorporating games to enhance student engagement. Gimkit is a recent addition to gamified learning that allows instructors to create quiz games with randomly repeated questions.

Case description: The study of nutrition requires memorization of facts. Gimkit was incorporated into a dental hygiene class to teach nutrition and support rote learning. Anonymous data on student performance and satisfaction were collected. Descriptive statistics were applied to summarize the survey results; the difficulty and discrimination indices were analyzed to evaluate students' academic performance.

Results: Ten percent of the class participated in the voluntary survey; academic performance was analyzed for the whole class. The study identified Gimkit as a potential learning tool, especially for content areas that require memorization and learning of facts.

Conclusion: Data show a positive impact of in-class gaming on knowledge acquisition and retention.

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来源期刊
Canadian Journal of Dental Hygiene
Canadian Journal of Dental Hygiene Medicine-Medicine (all)
CiteScore
2.80
自引率
0.00%
发文量
0
期刊介绍: The Canadian Journal of Dental Hygiene (CJDH), established in 1966, is the peer-reviewed research journal of the Canadian Dental Hygienists Association. Published in February (electronic-only issue), June, and October, CJDH welcomes submissions in English and French on topics of relevance to dental hygiene practice, education, policy, and theory.
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