重塑论点:游戏如何通过表演推理说服他人

Q1 Arts and Humanities
Rebekah Shultz Colby
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引用次数: 0

摘要

游戏的多模态启示显示了空间和物体如何有效地构建推理以形成论证和发明。在本文中,我将研究修辞、写作研究和技术交流领域的写作教师的定性调查和访谈,了解他们如何利用游戏教授非传统的、多模态的论点,特别是数字故事叙述,并研究游戏如何利用空间和嵌入对象来创造表现性的叙事论点:通过进程游戏,分支叙述路径游戏,沙盒环境游戏以及玩家设计的沙盒环境游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
Reinventing argument: How games persuade through performative enthymemes

The multimodal affordances of games show how space and objects performatively construct enthymemes to form argument and invention. Within this article, I examine qualitative surveys and interviews with writing teachers within rhetoric, writing studies, and technical communication about how they use games to teach nontraditional, multimodal arguments, specifically digital storytelling, to examine how games use space and embedded objects to invent performative enthymematic narrative arguments: through games of progression, branching narrative path games, sandbox environment games, and player-designed sandbox environment games.

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来源期刊
Computers and Composition
Computers and Composition Arts and Humanities-Language and Linguistics
CiteScore
4.30
自引率
0.00%
发文量
34
审稿时长
25 days
期刊介绍: Computers and Composition: An International Journal is devoted to exploring the use of computers in writing classes, writing programs, and writing research. It provides a forum for discussing issues connected with writing and computer use. It also offers information about integrating computers into writing programs on the basis of sound theoretical and pedagogical decisions, and empirical evidence. It welcomes articles, reviews, and letters to the Editors that may be of interest to readers, including descriptions of computer-aided writing and/or reading instruction, discussions of topics related to computer use of software development; explorations of controversial ethical, legal, or social issues related to the use of computers in writing programs.
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