{"title":"重塑论点:游戏如何通过表演推理说服他人","authors":"Rebekah Shultz Colby","doi":"10.1016/j.compcom.2022.102693","DOIUrl":null,"url":null,"abstract":"<div><p>The multimodal affordances of games show how space and objects performatively construct enthymemes to form argument and invention. Within this article, I examine qualitative surveys and interviews with writing teachers within rhetoric, writing studies, and technical communication about how they use games to teach nontraditional, multimodal arguments, specifically digital storytelling, to examine how games use space and embedded objects to invent performative enthymematic narrative arguments: through games of progression, branching narrative path games, sandbox environment games, and player-designed sandbox environment games.</p></div>","PeriodicalId":35773,"journal":{"name":"Computers and Composition","volume":"63 ","pages":"Article 102693"},"PeriodicalIF":0.0000,"publicationDate":"2022-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":"{\"title\":\"Reinventing argument: How games persuade through performative enthymemes\",\"authors\":\"Rebekah Shultz Colby\",\"doi\":\"10.1016/j.compcom.2022.102693\",\"DOIUrl\":null,\"url\":null,\"abstract\":\"<div><p>The multimodal affordances of games show how space and objects performatively construct enthymemes to form argument and invention. Within this article, I examine qualitative surveys and interviews with writing teachers within rhetoric, writing studies, and technical communication about how they use games to teach nontraditional, multimodal arguments, specifically digital storytelling, to examine how games use space and embedded objects to invent performative enthymematic narrative arguments: through games of progression, branching narrative path games, sandbox environment games, and player-designed sandbox environment games.</p></div>\",\"PeriodicalId\":35773,\"journal\":{\"name\":\"Computers and Composition\",\"volume\":\"63 \",\"pages\":\"Article 102693\"},\"PeriodicalIF\":0.0000,\"publicationDate\":\"2022-03-01\",\"publicationTypes\":\"Journal Article\",\"fieldsOfStudy\":null,\"isOpenAccess\":false,\"openAccessPdf\":\"\",\"citationCount\":\"0\",\"resultStr\":null,\"platform\":\"Semanticscholar\",\"paperid\":null,\"PeriodicalName\":\"Computers and Composition\",\"FirstCategoryId\":\"1085\",\"ListUrlMain\":\"https://www.sciencedirect.com/science/article/pii/S8755461522000020\",\"RegionNum\":0,\"RegionCategory\":null,\"ArticlePicture\":[],\"TitleCN\":null,\"AbstractTextCN\":null,\"PMCID\":null,\"EPubDate\":\"\",\"PubModel\":\"\",\"JCR\":\"Q1\",\"JCRName\":\"Arts and Humanities\",\"Score\":null,\"Total\":0}","platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers and Composition","FirstCategoryId":"1085","ListUrlMain":"https://www.sciencedirect.com/science/article/pii/S8755461522000020","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"Arts and Humanities","Score":null,"Total":0}
Reinventing argument: How games persuade through performative enthymemes
The multimodal affordances of games show how space and objects performatively construct enthymemes to form argument and invention. Within this article, I examine qualitative surveys and interviews with writing teachers within rhetoric, writing studies, and technical communication about how they use games to teach nontraditional, multimodal arguments, specifically digital storytelling, to examine how games use space and embedded objects to invent performative enthymematic narrative arguments: through games of progression, branching narrative path games, sandbox environment games, and player-designed sandbox environment games.
期刊介绍:
Computers and Composition: An International Journal is devoted to exploring the use of computers in writing classes, writing programs, and writing research. It provides a forum for discussing issues connected with writing and computer use. It also offers information about integrating computers into writing programs on the basis of sound theoretical and pedagogical decisions, and empirical evidence. It welcomes articles, reviews, and letters to the Editors that may be of interest to readers, including descriptions of computer-aided writing and/or reading instruction, discussions of topics related to computer use of software development; explorations of controversial ethical, legal, or social issues related to the use of computers in writing programs.